Your earthen strikes root your enemies in place and disrupt their ability to act.
Grasp of Earth ki strikes have a save DC equal to 10 + 1/2 your monk level + your key ability modifier.
By spending 2 ki, your attack causes the target to become staggered until the end of its next turn, unless it makes a successful Fortitude save.
Adept Grasp of Earth
By spending 3 ki, your attack causes the target to become staggered and immobilized until the end of its next turn, unless it makes a successful Fortitude save.
Master Grasp of Earth
By spending 4 ki, your attack causes the target to become stunned until the end of its next turn. On a successful Fortitude save, it becomes staggered and immobilized instead.
Grandmaster Grasp of Earth
By spending 5 ki, your attack causes the target to become stunned until the end of its next turn and staggered for 1d4 rounds after. On a successful Fortitude save, it becomes staggered and immobilized for 1d4+1 rounds instead.