Claws of the Beast

Psychometabolism

Level:Psychic Warrior 1
Display: Visual
Manifesting Time:1 swift action
Range:Personal
Target:You
Duration:1 hour/level

You call forth the aggressive nature of the beast inherent in yourself, psionically transforming your hands into deadly claws. You gain two natural attacks with your claws, each dealing 1d4 points of damage (1d6 if you are Large, or 1d3 if you are Small) plus your Strength bonus.

Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural weapons. You can choose to deal nonlethal damage with your claws, taking the standard −4 penalty on your attack roll.

Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting with the claws, and neither attack is a secondary attack. If your base attack bonus is +6 or higher, you do not gain any additional attacks—you simply have two claw attacks at your normal attack bonus. If you attack with a manufactured weapon or another primary natural attack, you can’t make any claw attacks in that round.

You can call or dismiss the claws as a swift action during the duration of the power. You can still hold and manipulate items with your claws or cast spells just as well as you could with your hands.

Augment

For every three additional power points you spend, the damage dealt by your claws increases by two steps on Table: Damage Progression.