Psychokinesis
Level: | Kineticist 1 |
Display: | Material |
Manifesting Time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One unattended object weighing up to 100 lb. |
Duration: | Concentration, up to 1 round/level |
Saving Throw: | None |
Power Resistance: | No |
You telekinetically “bring to life” an inanimate object. Though it is not actually alive, the object moves under your control. Live vegetation cannot be controlled in this fashion, nor can already animated objects or undead. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20 feet. If its form is rigid, it makes creaking, groaning, or grating sounds as you control it.
A controlled object can attack an opponent if you direct it to do so. It has one slam attack with an attack bonus equal to your base attack bonus plus your Intelligence modifier. If the attack hits, it deals points of damage equal to 1d6 plus your Intelligence modifier. A controlled object has its usual hardness and hit points.
You can use this power on a non-magical lock, making it move in such a way as to attempt to unlock itself. If another character makes an Engineering check involving a lock in the device that you are concentrating on controlling, the character gains a +4 circumstance bonus on the check.
Augment
You can augment this power in one or both of the following ways.
- For every 2 additional power points you spend, you can control another object at the same time.
- For every 2 additional power points you spend, the weight of the object you can control increases by 100 lb.