Ectoplasmic Sheen

Metacreativity (Creation)

Level:Psion/Wilder 1
Display: Olfactory, Visual
Manifesting Time:1 standard action
Range:Close (25 ft. + 5 ft./2 levels)
Target:One object or a 10-ft. square
Duration:1 round/level (D)
Saving Throw:See text
Power Resistance:No

You draw forth ectoplasm in an area, causing the surface to become slick. Any creature in the area when the power is manifested must make a successful Reflex save or be knocked down. A creature can walk within or through the area of ectoplasmic sheen at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or be knocked down), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The power can also be used to create a greasy coating on an item. Material objects not in use are always affected by this power, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the affected item. A creature wearing affected armor or clothing gains a +10 circumstance bonus on Acrobatics checks for Squeezing and Escaping, to combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Augment

If you spend 6 additional power points, each target that fails a Reflex save to remain standing and is knocked down must first make a Strength check (with the same DC as the Reflex save) to stand.

In addition, for every two additional power points you spend augmenting this power, the power’s save DC increases by 1.