Psychokinesis [see text]
Level: | Psion/Wilder 0 |
Display: | Auditory |
Manifesting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | Yes |
You create a ray of your active energy type that shoots forth from your fingertip and strikes a target within range, dealing damage if you succeed on a ranged touch attack with the ray.
Cold
A ray of this energy type deals 2 points of damage. Alternately, the manifester can choose to deal no damage but instead chill up to 1 pound of non-living material (such as cooling a drink).
Electricity
A ray of this energy type deals 1 point of damage. Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming Power Resistance.
Fire
A ray of this energy type deals 2 points of damage. Alternately, the manifester can choose to deal no damage but instead light a readily flammable object such as a lantern or torch, or warm up to 1 pound of nonliving material (such as heating food).
Sonic
A ray of this energy type deals 1 point of damage and ignores an object’s hardness. Alternately, the manifester can choose to deal no damage but instead cause a loud bang at the target location (DC 10 Perception check to hear it).
This power’s subtype is the same as the type of energy you manifest.