Id Insinuation

Telepathy (Compulsion) [Mind-Affecting]

Level:Psion/Wilder 2
Display: Auditory
Manifesting Time:1 standard action
Range:Close (25 ft. + 5 ft./2 levels)
Target:One creature
Duration:Concentration + 1 round
Saving Throw:Will negates
Power Resistance:Yes

Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. As long as the manifester remains concentrating fully on this power, the subject is confused, making it unable to independently determine it will do. Roll on the following table (instead of the normal table for being confused) at the beginning of each of the subject’s turns to see what the subject does in that round.

Table: Confusion Effects
d%Behavior
01-10Attacks manifester with melee or ranged weapons (or move toward manifester if attack is not possible).
11-20Acts normally
21-50Does nothing but babble incoherently
51-70Flee from manifester at top possible speed.
76-100Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. A confused character does not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).