Metamorphosis

Psychometabolism

Level:Egoist 3
Display: Material

This power functions as minor metamorphosis, except you instead gain one option from enhancement menu B or one option from abilities menu B.

Choices that give similar benefits do not stack. For example, you cannot pick to gain two natural attacks from abilities menu B and also to gain a natural attack from abilities menu A to get three attacks.

Augment

You can augment this power in the following ways.

  1. For every 4 additional power points you spend, you gain one choice from Enhancement Menu B and one choice from Abilities Menu B. You may not choose the same option twice.
  2. For every 2 additional power points you spend, you gain one choice from Enhancement Menu A and one choice from Abilities Menu A. You may not choose the same option twice.

Metamorphosis Menus

Enhancement Menu A

  • +2 enhancement bonus to Strength
  • +2 enhancement bonus to Dexterity
  • +2 enhancement bonus to Constitution
  • Increase your size by one size category (+2 size bonus to Strength, -2 size penalty to Dexterity, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that increase your size.
  • Decrease your size by one size category (+2 size bonus to Dexterity, -2 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size.
  • Increase your base land speed by 10 feet.

Abilities Menu A

  • You gain 5 temporary hit points.
  • You gain the Cleave feat.
  • You gain the Improved Trip feat.
  • You gain a +1 natural armor bonus, or your existing natural armor increases by 1.
  • You gain a natural slam/claw/bite (pick one) attack that deals 1d8 damage if Medium (1d10 if Large).
  • You gain Resistance 5 against one of these energy types: Cold, Acid, Fire, Electricity.
  • You gain a swim speed of 20 feet.
  • You gain a climb speed of 20 feet.
  • You gain a burrow speed of 15 feet.

Enhancement Menu B

  • +4 enhancement bonus to Strength
  • +4 enhancement bonus to Dexterity
  • +4 enhancement bonus to Constitution
  • Increase your size by two size categories (+4 size bonus to Strength, -4 size penalty to Dexterity, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that increase your size.
  • Decrease your size by two size categories (+4 size bonus to Dexterity, -4 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size.
  • Pick 3 choices from Enhancement Menu A. You may not choose the same option twice.
  • Increase your base land speed by 20 feet.

Abilities Menu B

  • You gain two natural slam/bite/claw attacks that deal 1d8 damage if Medium (1d10 if Large).
  • You gain Fast Healing 2.
  • You gain a +3 natural armor bonus, or your existing natural armor increases by 3.
  • You gain 20 temporary hit points.
  • You gain the Improved Critical feat with any natural attacks you have.
  • You gain damage reduction 5/magic.
  • You gain a fly speed of 20 feet (poor).
  • You gain a poison attack. When you hit with a natural melee attack, the target must make a Fortitude save (DC10 + ½ your manifester level + your key ability modifier) or take 1 point of Constitution damage.
  • You can spit poison as a ranged touch attack (30 feet) as a standard action. If it hits, it deals 3d6 acid damage and the target must make a Fortitude save (DC10 + ½ your manifester level + your key ability score modifier) or take 1 point of Constitution damage.
  • You gain a swim speed of 40 feet.
  • You gain a climb speed of 40 feet.
  • You gain a burrow speed of 30 feet.
  • You gain 3 choices from Abilities Menu A. You may not choose the same option twice.

Enhancement Menu C

  • +6 enhancement bonus to Strength
  • +6 enhancement bonus to Dexterity
  • +6 enhancement bonus to Constitution
  • Pick 2 choices from Enhancement Menu B. You may not choose the same option twice.
  • Increase your base land speed by 30 feet.

Abilities Menu C

  • You gain the Rend ability. If you hit the same opponent with two natural attacks in one round, you deal additional damage equal to 2d6 + your Strength modifier.
  • You gain three natural slam/bite/claw attacks that deal 2d6 damage if Medium (2d8 if Large).
  • Your natural attacks extrude poison and acid. When you hit with a natural melee attack, it deals +2d6 acid damage and the target must make a Fortitude save (DC10+ ½ your manifester level + your key ability modifier) or take 1 point of Constitution damage.
  • You gain Fast Healing 5.
  • You gain +6 natural armor bonus.
  • You gain 40 temporary hit points.
  • You gain a fly speed of 40 feet (good).
  • You gain a swim speed of 60 feet.
  • You gain a climb speed of 60 feet.
  • You gain a burrow speed of 60 feet.
  • You gain 2 choices from Abilities Menu B. You may not choose the same option twice.