Telepathy (Compulsion) [Mind-Affecting]
Level: | Telepath 2 |
Display: | Auditory |
Manifesting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Duration: | 1 hour/level or until completed |
Saving Throw: | Will negates |
Power Resistance: | Yes |
With a combination of priming and psychic nudging, you influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the power.
The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the power duration expires, the activity is not performed.
A very reasonable suggestion causes the save to be made with a penalty (such as -1 or -2).
Augment
For every 2 additional power points you spend, the save DC increases by 1 and this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.