Telekinetic Force

Psychokinesis

Level:Psion/Wilder 3
Display: Visual
Manifesting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Target:One object or creature at a time
Duration:Concentration, up to 1 round/level, or Instantaneous; see text
Saving Throw:Will negates (object); see text
Power Resistance:Yes

You can use this power in one of two ways:

Move

You move an object or creature by concentrating your mind upon its current location and then the location you desire, creating a sustained force. You can move a target weighing no more than 250 pounds up to 20 feet per round. A creature can negate the effect on itself or an object it possesses with a successful Will save or with power resistance. The weight can be moved across the ground or through the air. This power ends if the target is forced out of range. If you cease concentration, the target falls or stops.

You can drop a weight and pick up another during the power’s duration, as long as you don’t stop concentrating on maintaining the power. A target can be telekinetically manipulated as if you were moving it with one hand.

If you spend at least 5 rounds concentrating on an unattended object, you can attempt to break or burst it as if making a Strength check, except that you apply your key ability modifier to the check instead of your Strength modifier.

A creature that  fails its Will save may take its normal actions, but it cannot move from its current location while you are controlling it with telekinetic force.

If a creature succeeds on its Will save against this effect, either to prevent you moving the creature or an object in its possession, that creature and all objects in its possession become immune to this power for the duration of this manifestion, though you can target it normally if you manifest telekinetic force again.

Thrust

You can affect one or more objects or creatures by concentrating your mind upon them, sending them in a deadly hail at your foes—or simply by hurling your foe! You can hurl one object or creature per manifester level (maximum fifteen separate targets), as long as all are within the power’s range and each is no more than 10 feet away from another one. Each object or creature can be hurled a maximum distance of 10 feet per level.

You must succeed on ranged attack rolls (one per creature or object thrown) to hit the target of the hurled items with the items, applying your key ability modifier to the attack roll instead of your Dexterity modifier. Hurled weapons deal their standard damage (your Strength bonus does not apply; arrows or bolts deal damage as daggers of their size when used in this manner). Other objects deal damage ranging from 1 point per 25 pounds of weight (for less dangerous objects such as an empty barrel) to 1d6 points per 25 pounds of weight (for hard, dense objects such as a boulder).

Creatures hurled by this power are allowed Will saves (and power resistance) to negate the effect, as are those whose held possessions are targeted by this power. Creatures are not allowed a Will save if an object is thrust at them through the use of this power.

If you use this power to hurl a creature against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).

If you use the thrust option of this power, the duration is instantaneous.

Augment

For every additional power point you spend, the weight limit of the target increases by 25 pounds.