Telekinetic Maneuver

Psychokinesis [Force]

Level:Psion/Wilder 4
Display: Visual
Manifesting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Target:One creature
Duration:Concentration, up to 1 round/level
Saving Throw:None
Power Resistance:Yes

You can affect a foe by concentrating your mind upon its current status and the status you desire, once per round. You can perform a bull rush, a disarm, a grapple (including a pin), or a trip. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your manifester level in place of your base attack bonus, you use your key ability modifier in place of your Strength modifier or Dexterity modifier, and a failed attempt doesn’t result in you being disarmed or knocked down (if attempting a disarm or trip). No save is allowed against these attempts, but power resistance applies normally.

Augment

For every 2 additional power points you spend, this power grants a +1 bonus on your CMB.