Cause Fear

Necromancy [Fear, Mind-Affecting]

Level:Bard 1, Cleric 1, Paladin 1, Sorcerer 1, Witch 1, Wizard 1
Components: V, S
Casting Time:1 standard action
Range:Close (25 ft. + 5 ft./2 levels)
Target:One living creature with 5 or fewer HD
Duration:1d4 rounds or 1 round; see text
Saving Throw:Will partial
Spell Resistance:Yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect. Cause fear counters and dispels remove fear.