Confusion

Enchantment (Compulsion) [Mind-Affecting]

Level:Bard 3, Sorcerer 4, Witch 4, Wizard 4, Madness 4, Trickery 4
Components: V, S, M/DF (three nutshells)
Casting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Target:All creatures in a 15-ft. radius burst
Duration:1 round/level
Saving Throw:Will negates
Spell Resistance:Yes

This spell causes confusion in the targets, making them unable to determine their actions.

Confused

A confused character’s actions are determined by rolling d% at the beginning of his turn:

Table: Confusion Effects
d%Behavior
01-25Acts normally
26-50Does nothing but babble incoherently
51-75Deals 1d8 points of damage + Str modifier to self with item in hand
76-100Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. A confused character does not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).