Desecrate

Evocation [Evil]

Level:Cleric 2, Paladin 2
Components: V, S, M/DF (M: a vial of unholy water and 25 gp worth of silver dust)
Casting Time:1 standard action
Range:Close (25 ft. + 5 ft./2 levels)
Area:20-ft.-radius emanation
Duration:2 hours/level
Saving Throw:None
Spell Resistance:Yes

This spell imbues an area with negative energy. The DC to resist channel divinity abilities that use negative channeled energy within this area gains a +3 profane bonus. Similarly, channel divinity abilities that don’t use negative energy suffer a -3 profane penalty. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 to maximum and current hit points per HD.

If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channel divinity DCs, -6 profane penalty to all other channel divinity DCs, +2 profane bonus and +2 hit points per HD for undead in the area).

Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).

If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.

Desecrate counters and dispels consecrate.