Abjuration [Fire]
Level: | Artificer 2, Druid 2, Sorcerer 4, Wizard 4 |
Components: | V, S, M (gold dust worth 25 gp) |
Casting Time: | 10 minutes |
Range: | Touch |
Target: | Object touched |
Duration: | Permanent until discharged (D) |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed.
When casting fire trap, you select a point on the object as the spell’s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d4 points of fire damage + 1 point per caster level (maximum +20). The item protected by the trap is not harmed by this explosion.
A fire-trapped item cannot have a second closure or warding spell placed on it. A knock spell does not bypass a fire trap. An unsuccessful dispel magic spell does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam.
You can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends.