Nondetection

Abjuration

Level:Ranger 4, Sorcerer 3, Spellbinder 3, Summoner 3, Wizard 3, Trickery 3
Components: V, S, M (diamond dust worth 50 gp)
Casting Time:1 standard action
Range:Touch
Target:Creature or object touched
Duration:1 hour/level
Saving Throw:Will negates (harmless, object)
Spell Resistance:Yes (harmless, object)

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.