Plane Shift

Conjuration (Teleportation)

Level:Cleric 5, Sorcerer 7, Summoner 6, Witch 7, Wizard 7, Freedom 5
Components: V, S (F: a forked metal rod attuned to the plane of travel)
Casting Time:1 standard action
Range:Touch
Target:Creature touched, or up to eight willing creatures joining hands
Duration:Instantaneous
Saving Throw:Will negates
Spell Resistance:Yes

You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. You can reach any other plane that is connected or adjacent to your current plane, though you appear 5 to 500 miles (5d%) from your intended destination.

Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).