Conjuration (Teleportation)
Level: | Cleric 5, Sorcerer 7, Summoner 6, Witch 7, Wizard 7, Freedom 5 |
Components: | V, S (F: a forked metal rod attuned to the plane of travel) |
Casting Time: | 1 standard action |
Range: | Touch |
Target: | Creature touched, or up to eight willing creatures joining hands |
Duration: | Instantaneous |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. You can reach any other plane that is connected or adjacent to your current plane, though you appear 5 to 500 miles (5d%) from your intended destination.
Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).