Protection From Alignment

Abjuration [See Text]

Level:Cleric 1, Paladin 1, Sorcerer 1, Summoner 1, Wizard 1
Components: V, S, M/DF (a powdered silver tossed in a circle)
Casting Time:1 standard action
Range:Touch
Target:Creature touched
Duration:1 minute/level (D)
Saving Throw:Will negates (harmless)
Spell Resistance:No; see text

This spell must be cast keyed to a particular alignment: Evil, Good, Law, or Chaos. It gains the descriptor of the opposing alignment. For example, when cast as Protection from Evil, this spell gains the [Good] descriptor. If you prepare spells, this decision must be made when the spell is prepared.

This spell wards a creature from attacks by creatures of the keyed alignment, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses only apply against attacks made or effects created by creatures of the keyed alignment.

Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from alignment effect. If this spell’s effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures of the same alignment as this spell are immune to this effect (e.g. Good-aligned creatures are immune to this effect from a Protection from Evil, as that has the [Good] descriptor). The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.