Protection From Arrows

Abjuration

Level:Sorcerer 2, Summoner 2, Wizard 2
Components: V, S, F (a piece of shell from a tortoise or a turtle)
Casting Time:1 standard action
Range:Touch
Target:Creature touched
Duration:1 hour/level or until discharged
Saving Throw:Will negates (harmless)
Spell Resistance:Yes (harmless)

The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. (This spell doesn’t grant you the ability to damage creatures with similar damage reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.