Ray of Exhaustion

Necromancy

Level:Magus 3, Sorcerer 3, Witch 3, Wizard 3
Components: V, S (M: a drop of sweat)
Casting Time:1 standard action
Range:Close (25 ft. + 5 ft./2 levels)
Effect:Ray
Duration:1 minute/level
Saving Throw:Fortitude partial; see text
Spell Resistance:Yes

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject’s fatigue is immediately increased to 3 for the spell’s duration. A successful Fortitude save means the creature’s fatigue is instead increased by 1 to a maximum of 3.

This spell has no effect on a creature that is already exhausted (fatigue 3). Unlike normal fatigue, the effect ends as soon as the spell’s duration expires.