Necromancy
Level: | Magus 3, Sorcerer 3, Witch 3, Wizard 3 |
Components: | V, S (M: a drop of sweat) |
Casting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | 1 minute/level |
Saving Throw: | Fortitude partial; see text |
Spell Resistance: | Yes |
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject’s fatigue is immediately increased to 3 for the spell’s duration. A successful Fortitude save means the creature’s fatigue is instead increased by 1 to a maximum of 3.
This spell has no effect on a creature that is already exhausted (fatigue 3). Unlike normal fatigue, the effect ends as soon as the spell’s duration expires.