Necromancy [Evil]
Level: | Cleric 9, Sorcerer 9, Witch 9, Wizard 9 |
Components: | V, S, F (F: soul gem) |
Casting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | Corpse |
Duration: | Permanent |
Saving Throw: | Will negates |
Spell Resistance: | No |
You draw the soul from a newly dead body and imprison it in a soul gem. The subject must have been dead no more than 1 round per caster level. The soul, once trapped in the gem, cannot be returned through clone, raise dead, reincarnation, resurrection, true resurrection, or even a miracle or a wish. Only by destroying the gem or dispelling the spell on the gem can one free the soul (which is then still dead).
The soul gem used as the focus for this spell must be worth at least 1,000 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)