Abjuration
Level: | Sorcerer 7, Spellbinder 7, Summoner 6, Wizard 7, Luck 7, Magic 7 |
Components: | V, S, DF (M: a small silver mirror) |
Casting Time: | 1 standard action |
Range: | Personal |
Target: | You |
Duration: | 10 minutes/level or until expended |
Spells and spell-like effects targeted on you are turned back upon the original caster. (This spell does not interact with other esoteric effects that are not spellcasting in nature.) The abjuration turns only spells that have you as a target. Spells that affect an area and those that produce effects can’t be turned. Spell turning also fails to turn any spell with a range of touch.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly. When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. Subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For non-damaging spells, each of you has a proportional chance to be the one who is affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, the spell drains away with no effect on either of you, unless that spell overcomes the amount of protection you have remaining.