Abjuration
Level: | Cleric 4, Sorcerer 4, Spellbinder 4, Witch 4, Wizard 4 |
Components: | V, S |
Casting Time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | |
Duration: | 1 round/level |
Saving Throw: | Will negates; see text |
Spell Resistance: | Yes |
You create a discordant blast of energy that disrupts the target’s available magic.
If the target prepares spells, it must choose one of its prepared 3rd-level spells, which is immediately lost. If the target has no 3rd-level spells prepared, it loses a 2nd-level spell it has prepared. This progresses down to a 1st-level spell if the target has no 2nd-level spells prepared, and this spell has no effect if the target also has no 1st-level spells prepared.
If the target is a spontaneous spellcaster, it loses one of its available 3rd-level spell slots. If the target has no available 3rd-level spell slots, it must lose a 2nd-level spell slot (progressing as above).
If the target has more than one spellcasting class, choose one at random to be affected. This spell has no effect on spell-like abilities.
Any spell or spell slot lost because of this spell is treated as if the caster had failed a concentration check while trying to cast it—the spell or spell slot is wasted and has no effect but is recovered normally the next time the character prepares spells or regains spell slots.
For the duration of this spell, the spellcaster must make a successful concentration check each time they attempt to cast a spell of 3rd-level or lower or lose the spell. The DC of this check is the DC of this spell.
There is no initial saving throw for this spell, but the target can attempt a Will saving throw each round at the end of its turn.