Strike [Light]
Level: | Radiant Dawn 9 |
Prerequisites: | Four Radiant Dawn techniques |
Action: | 1 full-round action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | Burst centered on you |
Saving Throw: | Reflex half; see text. |
All enemies within the area are consumed by pure akashic flame, taking 50 points of untyped damage. A successful Reflex save (DC 19 + initiation modifier) halves this damage.
Allies within range are healed for 50 points of damage. This healing acts like that of a breath of life spell, with the exception that it isn’t positive energy-based. Allies slain by death effects can attempt another saving throw against that death effect with a bonus equal to your initiation modifier. If this save is successful, they are revived with hit points equal to amount of healing done by this maneuver.
A creature may only benefit from the breath of life effect of this maneuver once, and must experience sunrise (or wait 24 hours, whichever comes first) before they can gain its benefit again, though it still benefits from this maneuver’s healing normally.
Essence
Each point of essence invested into this maneuver increases the healing and damage by 15 points each, the DC by 1, and the results of new saving throws against death effects by 2.