Strike
| Level: | Mystic Brew 6 |
| Prerequisites: | Two Mystic Brew techniques |
| Action: | 1 standard action |
| Range: | Ranged Attack |
| Target: | One creature |
| Duration: | Instantaneous; see text |
| Saving Throw: | Fortitude partial |
You mix an explosive compound with a vial of liquid ice. The resultant explosion leaves behind a frigid chill.
As part of using this technique, you create an unstable alchemical item and throw it as a splash weapon. A direct hit deals 8d6 damage, and any creature within 5 feet takes 8 splash damage. This damage is half fire and half cold.
In addition, the lasting chill causes any creature in the area of the splash to become slowed for 1 round and take an additional 3d6 cold damage at the start of their next turn; a successful Fortitude save (DC 16 + initiation modifier) negates the slowed condition and additional cold damage.