Counter
Level: | Radiant Dawn 2 |
Action: | 1 immediate action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Saving Throw: | Will negates |
Developed to combat other practitioners of the Radiant Dawn discipline, this maneuver hijacks healing for one’s own purpose. You may initiate this counter in response to a target within range healing hit point damage. The target must make a will save (DC 12 + initiation modifier) or have their healing stolen.
The healing effect is negated and does not heal the target or any other creatures affected by that effect. You draw the total amount of healing done into a pool and may redistribute this pool of healing to allies within close range (25 feet + 5 feet per 2 initiator levels), divided as you choose among your allies and yourself.
Targets that would originally have been healed by the healing then take damage equal to half of the healing stolen.
Essence
Each point of essence invested into this counter increases the DC by 2, and the healing and damage done by your initiation modifier.