Karmic Strike

Strike

Level:Radiant Dawn 6
Prerequisites:Two Radiant Dawn techniques
Action:1 standard action
Range:Melee or Ranged Attack
Target:One creature
Duration:Instantaneous; see text
Saving Throw:Will partial; see text

This blow marks an enemy with a simple brand that burrows into their essence. As they do harm, the brand sees to it that they are harmed as well. Make an attack. If it hits, it deals an extra 4d6 points of damage, you may heal yourself and allies within close range (25 feet + 5 feet per 2 initiator levels) for a total number of hit points equal to six times your initiation modifier, divided as you choose among your allies and yourself.

The target must also make a Will save (DC 16 + Initiation modifier) or have a brand placed upon them for one minute. Whenever the target would deal damage, the creature that takes the damage may remove the brand as a free action (even if it’s not their turn) and only take half damage from the attack. The branded creature also takes half of the damage from its attack.

Essence

Each point of essence invested in this maneuver increases the healing by 8 points and the number of brands placed on the creature after a failed will save by 1. This healing may be split up among allies as normal.