Path of the Sun

Strike [Light]

Level:Radiant Dawn 6
Prerequisites:Two Radiant Dawn techniques
Action:1 standard action
Range:Close (25 ft. + 5 ft./2 levels)
Area:Line
Duration:Instantaneous; see text
Saving Throw:Reflex partial; see text.

Coalesce the power of the sun into a powerful beam that washes over enemies and allies alike, leaving behind thousands of motes of light. Allies of the initiator may traverse these motes as if they were light themselves. When you initiate this maneuver, you create a line of light with a length of close range (25 feet + 5 feet per 2 levels). Enemies caught within this line take damage equal to your initiator level plus your initiation modifier and must make a Reflex save (DC 16 + initiation modifier) or be Blinded for a number of rounds equal to half your initiation modifier.

This line persists as a field of golden motes for a number of rounds equal to your initiation modifier. Enemies who enter the line or start their turn within the area take damage and must make a save as if they were struck by this maneuver.

Allies do not provoke attack of opportunities when entering or moving through these squares, and once per turn can enter or move through any of these squares as a free action.

Treat creatures within these squares as being exposed to direct sunlight.

Essence

Each point of essence invested in this strike increases the save DC and duration of this maneuver by 1.