Stance of the Sunlight Shield

Stance [Light]

Level:Radiant Dawn 5
Prerequisites:Two Radiant Dawn techniques
Action:1 swift action
Range:Personal
Target:You
Duration:Stance

This stance sits halfway between martial form and magic prowess, conjuring shields of light to defend yourself and others. While you maintain this stance, you may create sunlight shields. You create one sunlight shield automatically when you enter this stance. Creating an additional sunlight shield is a free action that can be done on your turn once per round.

A sunlight shield can be created anywhere within close range (25 feet plus 5 feet per 2 levels) of you (including in the air). A sunlight shield remains in place where it is created, unless moved. A sunlight shield functions similarly to a wall of force, except that it is a 10-foot square and 1 inch thick, has hardness equal to your initiator level plus your initiation modifier, and has only 1 hit point. A sunlight shield may be made smaller at your discretion.

You may have a number of active sunlight shields equal to your initiation modifier. These shields last indefinitely, or until they are no longer within close range of you, you dismiss them as a free action, you end this stance, or they are otherwise destroyed. These sunlight shields can be made at any angle and are treated as normal terrain when stepped on. You may command one of these shields to fly with perfect mobility a number of feet equal to your movement speed as a move action.

You may also create a sunlight shield as an immediate action, but doing so is dangerous as the hasty construction
leaves your essence tied tightly to it. Until the start of your next turn, any damage dealt to the shield (before hardness is taken into account), or any spell that would fail because of the shield’s sudden appearance between its caster and its target, is also inflicted on you, regardless of distance or line of effect.

Creatures can attack targets on the other side of these shields, dealing damage to the shield first. If an attack would break the shield, the remainder of the damage is dealt to the target if the original attack would have hit.

When you enter this stance, you may designate any number of allies. The attacks and abilities of these allies are not impeded by your sunlight shields, but they still cannot move through them.

Essence

Each point of essence invested into this stance increases the hardness of the sunlight shields by 3, the number of sunlight shields you automatically create when entering this stance by 1, and the number of sunlight shields you can possess at one time by 2.