Athik

CR 2 (XP 600)

3rd-Level Psion (Kineticist)

  • Small Humanoid ( Psionic, Monstrous) Usually lawful neutral
  • Initiative +0 Languages Athik Telepathy, Common
  • Senses Darkvision 60 ft., Blindsight 10 ft., Perception -1
  • Hit Points 24  (3 HD)
  • Armor ClassAC 20+1 Natural Armor
    +4 Armor
    +4 Shield
    +1 Size
      TouchT 11   Flat-FootedFF 20   CMDCMD 10
  • Force Screen
  • Saves Fort +2   Ref +1   Will +3
Str 10 (+0)
Dex 11 (+0)
Con 12 (+1)
Int 13 (+1)
Wis 8 (-1)
Cha 7 (-2)
SkillBonus
Academics +4
Engineering +4
Profession -1
Psi Lore +4

Special Abilities

  • Antennae (Ex)

    Athiks’ antennae allow them to automatically sense the presence of foreign substances in the air as soon as they are exposed, granting a +2 bonus on saves against airborne toxins, such as poison gas. An athik is also able to use his antennae to sense vibrations in the air around himself, giving him blindsight out to 10 feet.

  • Hive Cooperation (Ps)

    Through constant, subtle communication, athiks are better able to assist one another than other races. Athiks grant double the normal benefit when performing an Aid Other action so long as the creature they aid is also an athik and within 20 feet.

  • Hive Telepathy (Ps)

    Athiks can speak telepathically to other athiks within 20 feet, but they can not use this ability to communicate telepathically with any other race. This ability is always active, but it can be suppressed for 1 round as a free action.

  • Increased Capacity (Ex)

    Athiks are capable of carrying exceptionally great loads for their size. An athik’s carrying capacity is the same as a creature one size category larger with the same strength score. He does not take speed penalties, check penalties, or have a maximum dexterity bonus due to encumbrance when carrying a medium or heavy load, and he may use all class abilities as if he were carrying only a light load. An athik takes penalties as normal when wearing medium or heavy armor.

  • Stability (Ex)

    Athiks are exceptionally stable on their feet. An athik has a +4 bonus on Combat Maneuver Defense to resist being being moved, tripped, or knocked down when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).