Str | 15 | (+2) |
Dex | 14 | (+2) |
Con | 11 | (+0) |
Int | 8 | (-1) |
Wis | 14 | (+2) |
Cha | 10 | (+0) |
- Speed 40 ft.
- BAB +1 Grapple +0
- MeleeLongsword +3 (1d8+2 | 19/×2)
- Attack Options Favored enemy (gnoll, goblinoid, orc) +2
- Feats Fey Bloodline, Track, Dodge
- Special Qualities
Warning: Undefined array key "name" in /home3/mornprod/public_html/aldhaven/wp-content/plugins/avb_custom_functions/src/classes/AVB.php on line 364
Warning: Undefined array key "name" in /home3/mornprod/public_html/aldhaven/wp-content/plugins/avb_custom_functions/src/classes/AVB.php on line 364
Trance - Advancement By character class
Combat
Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage.
They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.
Keen Senses
An elf receives a +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Trance
Elves do not sleep and are immune to magic sleep effects. Instead of sleep, elves meditate deeply for four hours, gaining the full benefits of a Long Rest, including the ability to regain spell slots and prepare spells, after those 4 hours.