Octopoid

CR 2 (XP 600)

  • Medium Aberration (Aquatic)
  • Initiative +2
  • Senses Dakvision 60 ft., Perception +4
  • Hit Points 25  (4 HD)
  • Armor ClassAC 17+5 Natural Armor
    +2 Dexterity
      TouchT 12   Flat-FootedFF 15   CMDCMD 22 +2 vs grapple
  • Saves Fort +2   Ref +3   Will +5
Str 20 (+5)
Dex 14 (+2)
Con 12 (+1)
Int 12 (+1)
Wis 10 (+0)
Cha 10 (+0)
SkillBonus
Acrobatics +6
Athletics-4 speed modifier when jumping. +9
Insight +4
Perception +4
Stealth +6

Special Abilities

  • Camouflage

    While not moving, an octopoid gains a +4 racial bonus on Stealth checks.

  • Constrict

    On any successful grapple check, the octopoid tightly crushes its foe, dealing 2d6 damage plus its Strength modifier.