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Dire Creature

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

Apply Template to Base Creature

Dire Basher

CR 2 (XP 600)

  • Medium Beast Neutral
  • Initiative +3
  • Senses Low-Light Vision, Darkvision 30 ft., Perception +1
  • Hit Points 18  (2 HD)
  • Armor ClassAC 15+2 Natural Armor
    +3 Dexterity
      TouchT 13   Flat-FootedFF 12   CMDCMD 18
  • Saves Fort +7   Ref +7   Will +1
Str 16 (+3)
Dex 17 (+3)
Con 16 (+3)
Int 3 (-4)
Wis 13 (+1)
Cha 14 (+2)
SkillBonus
AthleticsUses Dex in place of Str
+8 speed modifier when jumping.
+6
Insight +1
Perception +1
Stealth+4 Size bonus +7

Special Abilities

  • Spring Step

    Lagomorphs gain a +8 racial bonus on Athletics checks when jumping and may choose to use their Dexterity modifier instead of their Strength modifier.

Creating a Dire Creature

“Dire” is an inherited template that can be added to any living Animal or Beast (referred to hereafter as the base creature). A dire animal uses all the base creature’s statistics and abilities except as noted here.

Size and Type

The creature’s type changes to Beast.

If the base creature is size Tiny or smaller, its size increases to Small. If it’s already Small or larger, it increases size by one size category. A dire animal gains all of the benefits and penalties associated with increasing size, including ability score changes.

Hit Dice

If the dire animal’s final size is Small or Medium, it has 1 Hit Die if the base creature had less than 1 full Hit Die or the base creature’s total Hit Dice plus 1.

If its final size is Large or Huge, it gains 2 additional Hit Dice. Gargantuan dire animals gain 3 additional Hit Dice, and Colossal ones gain an additional 4 Hit Dice.

If the base creature advances by Hit Dice and its new total Hit Dice would cause it to increase in size, do not also apply that size increase. Hit Dice gained from this template do not count towards the base creature’s size.

Speed

A dire animal’s primary movement speed (usually their land speed) is increased by 10 feet.

Armor Class

A dire animal’s natural armor increases by 2. This is in addition to any natural armor that may be gained from increasing in size.

Base Attack/Grapple

As a Beast, a dire animal has medium (3/4) base attack bonus, which potentially increases as its Hit Dice increase.

Attacks/Special Attacks

A dire animal retains all the natural attacks and special attacks of the base creature. The damage for its natural attacks increases based on its size increase.

Special Qualities

A dire animal gains Darkvision out to 60 feet and Low-Light Vision if it did not already possess it.

Base Saves

As a Beast, a dire animal has good Fortitude and Reflex saves and poor Will saves, all of which potentially increase as its Hit Dice increase.

Abilities

In addition to any changes that a dire animal may gain from changing size, it also gains a +2 bonus to all six of its ability scores.

A dire animal has a minimum Strength score of 10. (Increase Strength to 10 if the +2 Strength increase leaves the creature’s total Strength score below 10).

Skills

As a Beast, a dire animal gains (2 + Int modifier, minimum 1) skill points per Hit Die. Assign any additional skill points it gains from its increased Hit Dice. Any skill given in the base creature’s description is a class skill for the dire animal.

Feats

A dire animal may gain additional feats based on its increased Hit Dice.

Challenge Rating

If the base creature’s challenge rating was less than 1, the dire animal’s challenge rating is equal to 1. Otherwise, its challenge rating is increased by 1.

Advancement

Same as base creature. Hit Dice gained from the dire animal template do not count towards the base creature’s size. Ignore them when determining a creature’s progression and growth based on Hit Dice.