Prehensile Tail

[Major, 4 MP]

You grow a tail that can grasp and hold objects.

Benefit

A prehensile tail grants a +2 mutation bonus on Acrobatics checks made while balancing. It can also grasp and manipulate a simple object that the creature could easily hold in one hand. A prehensile tail cannot be used to operate a piece of equipment that requires opposable digits or fine motor control.

A creature can "hang" from its prehensile tail indefinitely by wrapping it around a larger object, thereby freeing up its other limbs. The prehensile tail isn't dexterous or strong enough to fire ranged weapons or make melee attacks, however.

Special

A creature that already has a tail, such as through the Tail mutation, adds the effects of this mutation to their existing tail. It does not give more than one tail.

This mutation can be used in conjunction with the Stinger mutation.