Armad

The Armad are a naturally curious and philosophical people, though they often express their philosophy through martial prowess. Armad value life experiences and earned wisdom over all other pursuits.

An armad typically scorns the accumulation of wealth, power, and prestige, unless such things expand their own personal experiences or otherwise further their life goals. Armad rarely desire these things as anything other than a means to an end, a way to grow and eventually return to their people to share new wisdom with their clan.

Open Game Content
-2 Strength, +2 Dexterity, +2 Constitution
Armad are quick and hardy creatures, but their small size proves to be a detriment to strength.
Small Humanoid (Monstrous)
Armad are humanoids with the Monstrous subtype.
Movement Speed
An Armad's base land speed is 20 ft.
Armad have a burrow speed of 10 ft.
Senses
Darkvision
Armad can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and armad can function just fine with no light at all.
Natural Armor
An armad has a tough, leathery armor shell that covers its back, top of its skull, and upper arms and legs, granting him a +2 natural armor bonus to AC.
Stability (Ex)
Armad are exceptionally stable on their feet. An armad has a +4 racial bonus on Combat Maneuver Defense to resist being being moved, tripped, or knocked down when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Defensive Stance (Ex)

When he adopts a defensive stance, an armad gains phenomenal accuracy and durability. While he is in this stance, he gains a +2 bonus on attack rolls, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. He may not move more than 5 feet per round, or his defensive stance ends immediately.

The defensive stance lasts a number of rounds equal to 3 + the armad’s Constitution modifier. An armad may end his defensive stance at any time voluntarily prior to this limit.

Using defensive stance is normally a free action that he can do only on his turn, but an armad can also choose to activate it as an immediate action on his opponent’s turn. If he does, the duration is reduced by 1 round.

An armad may use this ability once per day.

Languages
Automatic: Common. Bonus: Sylvan, Khaakaan, and Goblin.
Preferred Classes
Armad tend to prefer taking levels in Aegis, Monk, or Ranger.