Athik

Athiks believe themselves to be the chosen people of their deity Klik’chak. They are very ant-like in nature and maintain a powerful devotion to their hive, which drives an athik’s every action. Athik society frowns upon displays of emotion and independent thought but rewards hard work and personal accomplishment. They are almost invariably hardworking beings who keep to themselves. Athiks hold the safety and preservation of their hive as the highest virtues, which should be upheld even to the detriment or death of the individual. Cooperation is fundamental to their nature, and all have strong empathy and helpful attitudes towards one another, strengthened by the hive mind they all share.

In Aldhaven, the athik have built a small hive colony a quarter mile southwest of the city and have reached a level where they have begun to have an impact on the city. The athiks have recently started trading with passing merchants and sent scouts into Aldhaven and the surrounding areas. Currently, they have no formal relationship with the city, and the city leaders have chosen to ignore the athiks unless they become a problem. There are several athik hives in the seemingly endless desert wastes south of Aldhaven, though athiks very seldomly travel far from home.

AthikFrom a distance, athiks look much like young humans or halflings, but they have very distinct insectile features reminiscent of ants, including large, multifaceted eyes, two small antennae, and small mandibles on the sides of their mouths. They are covered with a shiny black carapace marked with a few small spots in varying shades of gray and dark blue. Adults never vary more than an inch or two from three feet, eight inches tall, and all appear virtually identical, even to the trained eye.

Open Game Content
+2 Strength, -2 Wisdom, -2 Charisma
Athiks, like ants, are amazingly strong for their size; however, they rarely express or understand emotion and tend to have a detached view of the world.
Small Humanoid (Monstrous, Psionic)
Athiks are humanoids with the Monstrous and Psionic subtypes.
Movement Speed
An Athik's base land speed is 20 ft.
Senses
Darkvision
Athiks can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and athiks can function just fine with no light at all.
Blindsight
An athik is able to use his antennae to sense nearby vibrations in the air, giving him blindsight out to 10 feet.
Antennae (Ex)
Athiks' antennae allow them to automatically sense the presence of foreign substances in the air as soon as they are exposed, granting a +2 bonus on saves against airborne toxins, such as poison gas. An athik is also able to use his antennae to sense vibrations in the air around himself, giving him blindsight out to 10 feet.
Natural Armor
An athik's exoskeleton is tough and resistant to blows, granting him a +1 natural armor bonus to AC.
Increased Capacity (Ex)
Athiks are capable of carrying exceptionally great loads for their size. An athik's carrying capacity is the same as a creature one size category larger with the same strength score. He does not take speed penalties, check penalties, or have a maximum dexterity bonus due to encumbrance when carrying a medium or heavy load, and he may use all class abilities as if he were carrying only a light load. An athik takes penalties as normal when wearing medium or heavy armor.
Stability (Ex)
Athiks are exceptionally stable on their feet. An athik has a +4 bonus on Combat Maneuver Defense to resist being being moved, tripped, or knocked down when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Hive Telepathy (Ps)
Athiks can speak telepathically to other athiks within 20 feet, but they can not use this ability to communicate telepathically with any other race. This ability is always active, but it can be suppressed for 1 round as a free action.
Hive Cooperation (Ps)
Through constant, subtle communication, athiks are better able to assist one another than other races. Athiks grant double the normal benefit when performing an Aid Other action so long as the creature they aid is also an athik and within 20 feet.
Naturally Psionic
Athiks gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Languages
Automatic: Common and Athik Telepathy. Bonus: Dagr’rune, Sylvan, and Terran.
Preferred Classes
Athiks tend to prefer taking levels in Psion, Wizard, or Samurai.

Athik Subraces

The following options are subraces of Athik.

  • Dromite — Individualistic athik who are cut off from the hives but gain increased psionic might.