Elf

There are many tales of children spirited away by jealous fey or men lost in the forest who find themselves snared after eating of the fey food. Doorways in standing stones or mushroom rings lead invariably to the lands of the fey, or so the stories say. Elves trace their ancestral origins back to these fairy tales, mortals touched with a bit of the wildness of the fey.

Elves possess an otherwordly grace and deep insight into the secrets of the natural world. Though typically on the physically frail side of average, they tend to be among the longest living of the moral races. They view themselves as the anointed protectors of the natural world and the true keepers of ancient ways and lost knowledge, of secrets known only to themselves and their ilk.

Most elves appear nearly human at first glance, though their hair, eye, and skin colors can all vary wildly from what would be considered the human norm. Even those with more human-like coloring are easily identified by their long, pointed ears and slight builds, averaging at a short five feet in height and seldom heavier than 100 pounds.

Open Game Content
-2 Constitution, +2 Wisdom
Elves tend to have fine features and a gentle touch but also possess deep insights born both of innate talent and years of experience.
Medium Humanoid (Elf, Fey)
Elves are humanoids with the Fey subtype. Spells, effects, powers, and abilities which affect or target fey can also affect or target an elf. Elves can use magic items as if they were fey.
Movement Speed
An Elf's base land speed is 30 ft.
Senses
Low-Light Vision
An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Keen Senses
An elf receives a +2 racial bonus on Perception checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it.
Fey Ancestry
Elves gain Fey Bloodline as a bonus feat at 1st level and may take feats with Fey Bloodline as a prerequisite, even if they don’t meet the alignment requirement.
Martial Training
Elves are proficient with the longsword, rapier, longbow, and shortbow. They may treat these weapons as the "Elf Weapons" weapon group for purposes of feats and abilities which affect a weapon group, such as Weapon Focus.
Trance
Elves do not sleep and are immune to magic sleep effects. Instead of sleep, elves meditate deeply for four hours, gaining the full benefits of a Long Rest after those 4 hours, including the ability to regain spell slots and prepare spells. Elves can still only benefit from a Long Rest once per day.
Elven Magic
Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on skill checks made to identify the properties of magic items.
Languages
Automatic: Common and Sylvan. Bonus: Any (other than secret languages).
Preferred Classes
Elves tend to prefer taking levels in Druid, Cleric, or Ranger.

Elf Subraces

The following options are subraces of Elf.

  • Maenad — Descended from the fey races of the seas and oceans, maenads contain within the the tranquility of the ocean but also the potential to suddenly erupt with the power and fury of the storm.