Half-Giant

Unlike half-elves and half-orcs, the half-giant race is called such because their stature is only half that of the more common giant races. They call themselves the “Talrok” in their own language, which roughly translates to “short but mighty.” Many scholars have argued that this is no different to calling themselves “half-giants,” to which most talroks respond with a smile, a shrug, and saying, “You just wouldn’t understand.”

TalrokTalrok typically do not take much pride in their great stature or strength, seeing it simply as being the way things are, a mere happenstance of birth. Rather, they place great value on the pursuit of knowledge, the exploration of philosophical wisdom, and artistic expression. They establish prestigious academies and libraries within their communities, where individuals of all races are welcomed to engage in intellectual exchange, philosophical debate, and the development of various forms of art, such as music, poetry, painting, and sculpture.

Few Talrok become adventurers, as such endeavors would only take them away from the finer aspects of life. Those who do travel tend to do so as part of a formal research expedition or archeological survey.

Open Game Content
+2 Strength, -2 Dexterity, +2 Wisdom
Half-giants are strong and wise but are less agile.
Medium Humanoid (Giant)
Movement Speed
A Half-Giant's base land speed is 30 ft.
Senses
Low-Light Vision
Powerful Build (Ex)
Whenever a half-giant is subject to a size modifier for an opposed check, the half-giant is treated as one size larger if doing so is advantageous to him. He is also considered to be one size larger when determining whether a creature's special attacks based on size can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of abilities, powers, and spells that change the subject's size category.
Naturally Psionic
A half-giant gains 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Stomp
A half-giant may use stomp as a psi-like ability 1/day. The manifester level for this ability is equal to 1/2 his Hit Dice (minimum 1). The DC for this power is equal to 10 + the power’s level + the half-giant’s Charisma modifier. A half-giant who gains the ability to manifest 1st-level powers gains stomp as a bonus power known and can manifest it as normal for his class.
Languages
Automatic: Common and Khaakaan. Bonus: Any (other than secret languages).
Preferred Classes
Half-Giants tend to prefer taking levels in Bard, Vizier, or Psychic Warrior.