The Perform skill determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks, each purchased as a separate skill.
There are nine common categories of the Perform skill which include a variety of methods, instruments, or techniques. Other Perform skills may also exist.
- Act (comedy, drama, mime)
- Comedy (buffoonery, limericks, joke-telling)
- Dance (ballet, waltz, jig)
- Keyboard instruments (harpsichord, piano, pipe organ)
- Oratory (epic, ode, storytelling)
- Percussion instruments (bells, chimes, drums, gong)
- String instruments (fiddle, harp, lute, mandolin)
- Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
- Sing (ballad, chant, melody)
Performance
The most common use of the Perform skill is trying to earn money by playing in public or otherwise impressing a crowd. This requires anywhere from an evening’s work to a full day’s performance.
DC | Performance |
---|---|
10 | Routine performance. Trying to earn money by playing in public is essentially begging. You can earn 1d10 cp/day. |
15 | Enjoyable performance. In a prosperous city, you can earn 1d10 sp/day. |
20 | Great performance. In a prosperous city, you can earn 3d10 sp/day. In time, you may be invited to join a professional troupe and may develop a regional reputation. |
25 | Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation. |
30 | Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant potential patrons, or even from extraplanar beings. |
+5 | Legendary performance. Gain an additional 1d6 gp for every 5 points your check result is above 30. |