Perform (Cha)

Table of Contents

The Perform skill determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.

Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks, each purchased as a separate skill.

There are nine common categories of the Perform skill which include a variety of methods, instruments, or techniques. Other Perform skills may also exist.

  • Act (comedy, drama, mime)
  • Comedy (buffoonery, limericks, joke-telling)
  • Dance (ballet, waltz, jig)
  • Keyboard instruments (harpsichord, piano, pipe organ)
  • Oratory (epic, ode, storytelling)
  • Percussion instruments (bells, chimes, drums, gong)
  • String instruments (fiddle, harp, lute, mandolin)
  • Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
  • Sing (ballad, chant, melody)

Performance

The most common use of the Perform skill is trying to earn money by playing in public or otherwise impressing a crowd. This requires anywhere from an evening’s work to a full day’s performance.

Perform: Performance
DCPerformance
10Routine performance. Trying to earn money by playing in public is essentially begging. You can earn 1d10 cp/day.
15Enjoyable performance. In a prosperous city, you can earn 1d10 sp/day.
20Great performance. In a prosperous city, you can earn 3d10 sp/day. In time, you may be invited to join a professional troupe and may develop a regional reputation.
25Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation.
30Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant potential patrons, or even from extraplanar beings.
+5Legendary performance. Gain an additional 1d6 gp for every 5 points your check result is above 30.