Commando

Trained for infiltration and combat, commandos are called when only a true specialist can complete the mission. Though he remains only lightly armored, his skill and acumen allow him to neutralize the enemy and reach any objective.

Table: The Commando

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st+0+0+2+0Bonus feat, skill specialty, Weapon Focus
2nd+1+0+3+0Evasion, rogue talent
3rd+2+1+3+1Combat focus I, 1st favored environment
4th+3+1+4+1Rogue talent, uncanny dodge
5th+3+1+4+1Combat focus II, skill specialty
6th+4+2+5+2Rogue talent, trap sense +2
7th+5+2+5+2Bonus feat, improved uncanny dodge
8th+6/+1+2+6+22nd favored environment, rogue talent
9th+6/+1+3+6+3Combat focus III, skill specialty
10th+7/+2+3+7+3Rogue talent
11th+8/+3+3+7+3Advantageous attack +1, bonus feat
12th+9/+4+4+8+4Rogue talent, trap sense +4
13th+9/+4+4+8+4Combat focus IV, 3rd favored environment, skill specialty
14th+10/+5+4+9+4Rogue talent
15th+11/+6/+1+5+9+5Bonus feat
16th+12/+7/+2+5+10+5Rogue talent
17th+12/+7/+2+5+10+5Combat Focus V, skill specialty
18th+13/+8/+3+6+11+64th favored environment, rogue talent
19th+14/+9/+4+6+11+6Advantageous attack +2, bonus feat
20th+15/+10/+5+6+12+6Rogue talent

Class Features

A Commando does not gain the Sneak Attack, Weapon Finesse, Trap Sense, and Master Strike class features.

Class Skills

A commando adds Natural Lore to the list of class skills.

Bonus Feats

At 1st level, you gain a bonus feat. You gain an additional bonus feat at 7th, 11th, 15th, and 19th level. These bonus feats must be drawn from the feats noted as Combat feats, Precision feats, or Skill feats.

You also gain Weapon Focus as a bonus feat at 1st level, even if you don’t meet the prerequisites.

This replaces Sneak Attack at 1st, 7th, 11th, 15th, and 19th level and Weapon Finesse.

Rogue Talents

You can choose your Rogue Talents from the list of Ranger Talents in addition to the options normally available to you; however, your effective ranger level is 2 lower than your rogue level when selecting a Ranger Talent as a Rogue Talent.

Combat Focus

At 3rd level, you choose a specific focus for your training, allowing you to master maneuvers and techniques that make you a serious threat in battle. Your chosen combat focus determines the specific class features you gain as you continue to gain levels in commando. Unless otherwise stated, all combat focus abilities are extraordinary abilities. You can choose any one combat focus from the following list:

This replaces Sneak Attack at 3rd, 5th, 9th, 13th, and 17th level and Master Strike.

Favored Environment

Table: Favored Environments
EnvironmentExamples
Aquaticon or under water
Coldglaciers, snow, tundra
Desertbadlands and sandy deserts
Forestconiferous and deciduous
Junglerain forests, monsoon forests
Marshbogs, swamps, mangrove forests
Mountainmountains and foothills
Plainsgrassland, savanna, steppe, prairie
Undergroundcaverns, dungeons
Urbancities, towns

At 3rd level, you may select an environment from among those given on Table: Favored Environments. You gain a +2 bonus on Natural Lore, Perception, and Stealth checks when using these skills in that environment.

At 8th level and every five levels thereafter (at 13th and 18th level), you may select an additional favored environment from those given on the table and gain an identical bonus on the appropriate skill checks in that environment. In addition, at each such interval, the bonuses in any one favored environment (including the one just selected, if so desired) increase by 2.

If a specific terrain falls into more than one category of favored environment, the bonuses do not stack; you simply use whichever bonus is higher.

This replaces Trap Sense.