Combat feats are treated as general feats for most purposes and are available to any character who meets their prerequisites; however, certain classes (such as Fighter) also gain combat feats as bonus feats.
Combat Feats | Benefit |
|---|---|
General | |
| Akashic Charge | You use akasha to amplify your damage when making a charge attack. |
| Arcane Strike | You draw upon your arcane power to enhance your weapons with magical energy. |
| Battle Cry | Grant allies a bonus on attack rolls and saves versus fear. |
| Blind-Fight | Reroll miss chance due to concealmeant and reduce vision-related penalties. |
| Blind Shot | Reroll miss chance for ranged attacks and reduce vision-related penalties. |
| Crafty Improvisation | Gain bonuses when fighting with improvised weapons. |
| Disruptive | Your training makes it difficult for enemy spellcasters to safely cast spells near you. |
| Spellbreaker | You can strike at enemy spellcasters who fail to cast defensively when you threaten them. |
| Essence-Bound Discipline | You can channel akasha to improve your skill with a chosen martial discipline. |
| Flow of Battle | You can reallocate essence when you enter a martial stance or initiate a maneuver. |
| Fuse Styles | You are capable of mingling mundane and martial combat styles with your ki. |
| Haft Strike | Take a -2 penalty to AC to attack adjacent creatures with a reach weapon. |
| Iron Grip | You easily wield larger weapons without difficulty, swinging them about with ease. |
| Steel Grip | You can wield larger weapons as easily as if they were made for you. |
| My Enemies Will Fall | Each attack that fails to kill an enemy grants bonus damage. |
| Pikeman's Training | Wield a polearm in one hand while using a shield. |
| Radiant Progression | By aligning yourself with the sun, you can gain powerful effects. |
| Reckless Offense | You can shift your focus from defense to offense. |
Ability Focus (bonus to DCs, level checks, etc.) | |
| Improved Initiative | Gain a +4 bonus on initiative checks. |
Animus | |
| Tap Animus | You gain the ability to tap a small wellspring of animus within you. |
Class Features (Extra Options or Uses) | |
| Extra Readied Maneuver | You can ready one additional maneuver. |
| Improved Resolve | You are able to withstand greater damage before faltering. |
| Martial Arts Training | You learn and can ready new martial techniques. |
| Recover Maneuver | Recover your expended maneuvers in the middle of battle. |
Combat Expertise | |
| Combat Expertise | You are adept at defending yourself in battle. |
| Essence Expertise | You can focus your essence to grant yourself enhanced defenses. |
| Gang Up | Flank an opponent if two allies are adjacent to it. |
| Team Up | Aid another as a move action with two adjacent allies |
| Horde Defense | You have trained to fight against a horde of enemies. |
| Improved Disarm | You are skilled at knocking weapons from a foe’s grasp. |
| Greater Disarm | You can knock weapons far from an enemy’s grasp. |
| Psionic Disarm | Deal damage when using disarm while focused. |
| Improved Feint | You are adept at feinting in combat. |
| Blurring Feint | You can use diffused akasha to make your form appear hazy. |
| Greater Feint | You are skilled at making foes overreact to your feints. |
| Psionic Feint | A flash of insight allows you to quickly throw your opponent off balance. |
| Improved Reposition | You have learned how to force your enemies to move around the battlefield. |
| Greater Reposition | Enemies you reposition provoke attacks of opportunity. |
| Tactical Reposition | You can reposition your foes into hazards. |
| Up and Over | With an attack, you flip your foe up and over to your other side. |
| Whip Crack | You can shove an opponent you reposition, sending them reeling away from you. |
| Domino Crash | You reposition one foe into another, knocking them both away. |
| Improved Trip | You are adept at knocking down your enemies in battle. |
| Greater Trip | You can make free attacks on foes that you knock down. |
| Psionic Trip | Deal damage when you perform a trip while focused. |
| Selfless Defender | You can defend others at your own expense. |
| Martial Power | You are able to call upon reserves of power to gain temporary hit points. |
Combat Reflexes | |
| Combat Reflexes | Your trained reflexes allow you to strike at every opening an opponent gives you. |
| Bodyguard | Use an attack of opportunity to guard an ally. |
| Hold The Line | You can make attacks of opportunity against an opponent that charges you. |
| King's Castle | Move as an immediate action to take an attack in place of an ally. |
| Opportunist | Gain an attack of opportunity against an opponent hit by an ally. |
| Seize the Opportunity | Take an attack action when you take an attack of opportunity instead of a normal attack. |
| Strike At the Heart | Gain attack of opportunity against readied actions. |
| Whirlwind Attack | You quickly strike all enemies around you. |
| Maelstrom Attack | You strike all nearby enemies multiple times. |
| Stand Still | You can prevent foes from fleeing or closing. |
Critical Hits | |
| Chakric Critical | You can focus your essence to grant you more precise and deadly critical strikes. |
| Critical Focus | You are trained in the art of causing pain. |
| Bleeding Critical | Your critical hits cause opponents to bleed profusely. |
| Improved Critical | Double critical threat range of a chosen weapon. |
| Critical Refocus | Your critical hits recharge your expended psionic focus. |
Dark Claim | |
| Dark Allure | Claimed creatures take a penalty on attacks against other allies. |
| Dark Authority | Claimed creatures take a penalty on attacks against you. |
| Dark Presence | Claimed creatures provoke attacks of opportunity when taking 5-foot steps. |
| Grasp of Darkness | Claim an additional creature and recover an additional maneuver when Claiming creatures. |
| Malevolence | Curse and penalize Claimed creatures. |
| Sin Eater | Gain temporary hit points when a Claimed creature is reduced to 0 hit points. |
| Winds of War | Your speed increases based on the number of creatures you have Claimed. |
Defenses (AC, Saves, DR, Resist, etc.) | |
| Armor Proficiency | You gain proficiency with a category of armor. |
| Arcane Armor Training | You have learned how to cast spells while wearing armor. |
| Armor Focus | You have focused your training on a particular category of armor. |
| Armor Specialization | Your specialized type of armor better protects you and is easier to wear. |
| Danger Sense | Add your Wisdom to initiative checks. Gain +2 Perception to notice an ambush. |
| Improved Damage Threshold | You are more resistant to massive damage. |
| Shield Proficiency | You become proficient with shields. |
| Improved Shield Bash | Retain shield bonus to armor class when making a shield bash attack. |
| Psionic Shield Bash | Inflict fear when making a shield bash while focused. |
| Shield Master | Gain benefits when fighting with a shield. |
| Bashing Finish | Make a shield bash as a free action after a critical hit. |
| Shield Slam | Perform a bull rush as part of a shield bash. |
| Shield Focus | Gain +1 to shield AC. |
| Defensive Expertise | Your shield bonus works against touch attacks. |
| Tower Shield Proficiency | You become proficient with tower shields. |
Dodge and Mobility | |
| Dodge | You receive a +1 dodge bonus to Armor Class. |
| Elusive Target | You duck and weave constantly, your fluid motions making you difficult to target. |
| Evasive Offensive | By ducking, weaving, and distracting your foes, you are able to defend yourself in battle. |
| Improved Evasive Offensive | You improve your ability to avoid attacks in combat. |
| Mobility | You easily evade attacks as move across the battlefield. |
| Canny Tumble | Gain bonus on attack rolls when you use Acrobatics to avoid attacks of opportunity. |
| Evasive Roll | You can defensively roll to evade attacks. |
| Spring Attack | You use your mobility to attack then quickly escape. |
| Springing Assault | You use your mobility to attack, leaving a path of destruction in your wake. |
| Psionic Dodge | You are proficient at dodging blows. |
| Sidestep Charge | You are skilled at dodging opponents and taking advantage when they miss. |
Healing | |
| Animus Healing | You can channel your animus into healing energies. |
Martial Discipline Styles | |
| Discipline Style Mastery | You can use one discipline style at the same time as another fighting style. |
Mounted Combat | |
| Mounted Combat | You are able to protect your mount in battle. |
| Mounted Archery | You have adapted to shooting your bow while riding. |
| Ride-By Attack | You may charge past foes while mounted, attacking them as you move. |
| Spirited Charge | When riding a charging mount, your attacks deal greater damage. |
| Strike from on High | Make an attack of opportunity when attacked while mounted. |
| Trample | You have trained your mount to stomp enemies into the ground. |
Power Attack | |
| Power Attack | You can trade accuracy for increased weapon damage. |
| Chakric Power | You can focus your essence to grant yourself enhanced attacks. |
| Cleave | Your powerful attacks can cut through more than one opponent. |
| Cleave Through | You can take a 5-ft. step while cleaving through opponents. |
| Great Cleave | Your powerful swings can tear through multiple enemies. |
| Storm Rising | You gain attack bonuses on successful cleave attacks. |
| Whirlwind Cleave | You cleave through enemies with wild abandon. |
| Improved Bull Rush | Gain +2 on Bull Rush checks and negate the attack of opportunity. |
| Awesome Blow | You use your size and strength to knock enemies away. |
| Greater Bull Rush | Your bull rush attacks throw enemies off balance. |
| Painful Collision | Deal damage when you bull rush a creature into someone or something. |
| Psionic Bull Rush | Deal damage when using bull rush while focused. |
| Takedown Rush | Knock down your foe after a bull rush. |
| Wrathful Blow | You can knock away opponents with a powerful attack. |
| Improved Drag | You are skilled at dragging foes around the battlefield. |
| Greater Drag | Foes that you drag are thrown out of balance. |
| Improved Overrun | You are skilled at running down your foes. |
| Greater Overrun | Enemies must dive to avoid your dangerous move. |
| Psionic Overrun | Deal damage when you perform an overrun while focused. |
| Improved Sunder | You are skilled at damaging your foes’ weapons and armor. |
| Focused Sunder | You can sense the stress points on others' weapons. |
| Greater Sunder | Your strikes smash through weapons and armor, damaging the item and its wielder alike. |
| Momentum Charge | Your charge attack deals more damage the farther you move. |
| Reckless Rage | Your boundless rage grants your blows extra strength, though at the expense of accuracy. |
Psionic Meditation | |
| Warrior's Focus | Gain a second psionic focus just for Warrior's Path abilities. |
Quick Draw | |
| Quick Draw | You can quickly draw sheathed weapons. |
| Improved Quick Draw | Threaten with sheathed weapons, and sheath weapons immediately after attacks of opportunity. |
| Mixed Combat | Blend ranged and melee attacks without provoking attacks of opportunity. |
| Quick Strike | You can draw weapons when you roll initiative and gain additional bonuses. |
Race - Armad | |
| Improved Mobile Stance | You are able to move while in a defensive stance. |
Race - Dwarf | |
| Let Them Come | You may brace any melee weapon against a charge. |
| Cleave Through | You can take a 5-ft. step while cleaving through opponents. |
Race - Orc | |
| Sympathetic Rage | Seeing an ally rage fills you with your own fury. |
Ranged Combat | |
| Close-Quarters Archery | Don't take attacks of opportunity for attacks with ranged weapons. |
| Deadly Aim | You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot. |
| Chakric Targeting | You can focus your essence to grant yourself enhanced ranged attacks. |
| Far Shot | You have good accuracy, even at long range. |
| Manyshot | Loose multiple arrows with a single attack. |
| Greater Manyshot | You are skilled at firing many arrows at once, even at different opponents. |
| Mounted Archery | You have adapted to shooting your bow while riding. |
| Precise Shot | You can shoot into melee without suffering an attack penalty. |
| Improved Precise Shot | Your ranged attacks pierce cover and concealment and have increased accuracy. |
| Greater Precise Shot | You can shoot through cover and concealment without issue and are accurate at extreme range. |
| Psionic Precise Shot | Expend psionic focus to ignore barriers with a ranged attack. |
| Rapid Reload | You reload crossbows much more quickly than normal. |
| Crossbow Mastery | You can load crossbows with blinding speed and fire them with little fear of reprisal. |
| Rapid Shot | You loose arrows with incredible speed. |
| Double Tap | You can rapidly shoot a crossbow twice as a single action. |
| Snap Shot | With a ranged weapon, you can take advantage of any opening in your opponent’s defenses. |
| Stabbing Shot | You can clear the way to continue using your bow. |
Two-Weapon Fighting | |
| Prodigious Two-Weapon Fighting | Use Str instead of Dex for meeting prerequisites, treat one-handed weapons as light weapons. |
| Two-Weapon Fighting | You are skilled at fighting with a weapon in each hand. |
| Double Slice | Your off-hand weapon while dual-wielding strikes with greater power. |
| Improved Two-Weapon Fighting | You are very skilled at fighting with a weapon in each hand. |
| Greater Two-Weapon Fighting | Your skill at fighting with two weapons is unparalleled. |
| Two-Weapon Rend | You deal extra damage when hitting with two or more different weapons. |
| Multiweapon Fighting | You are able to fight effectively with multiple weapons. |
Unarmed Combat | |
| Improved Unarmed Strike | Your unarmed strikes deal lethal damage and deal more damage. |
| Deflect Arrows | You may deflect attacks from ranged weapons. |
| Snatch Arrows | You can snatch ranged attacks right out of the air. |
| Driving Punch | When charging, your punch deals increased damage. |
| Feral Combat Training | You were taught a style of martial arts that relies on your natural weapons. |
| Greater Unarmed Strike | Your unarmed strikes deal increased damage. |
| Hex Strike | Chanting and cursing, you put a hex on your enemy as part of your unarmed strike. |
| Improved Grapple | Gain +2 on Grapple checks and negate the attack of opportunity. |
| Greater Grapple | Maintaining a grapple is second nature to you. |
| Knockout Punch | You learn to take an opponent out with one punch. |
| Improved Knockout Punch | You your knockout punch deals considerably more damage. |
| Monastic Legacy | Your formal unarmed training continues to bolster your training in other areas. |
| Street Fighter | Your penchant for street fighting has taught you how to get in a dirty strike. |
| Improved Street Fighter | You've incorporated dirty fighting into all of your attacks. |
| Stunning Fist | You know just where to strike to temporarily stun a foe. |
Vital Strike | |
| Fatal Strike | Your strongest attacks are more likely to slay your foes. |
| Vital Strike | You make a single attack that deals significantly more damage than normal. |
| Improved Vital Strike | You can make a single attack that deals a large amount of damage. |
| Greater Vital Strike | You can make a single attack that deals incredible damage. |
Warrior's Path | |
| Warrior's Focus | Gain a second psionic focus just for Warrior's Path abilities. |
Weapon Finesse | |
| Polearm Dancer | Use Dexterity instead of Strength on attack rolls with polearms and spears |
| Weapon Finesse | You are able to place strikes with deadly accuracy. |
Weapon Focus | |
| Weapon Focus | You gain an attack and damage bonus with weapons of a particular type. |
| Greater Weapon Focus | Your attack and damage bonus with a type of weapon improves. |
| Philosophy of Battle | Treat selected weapon as philosophy weapon. |
| Weapon Specialization | Deal increased damage with a chosen weapon. |
| Greater Weapon Specialization | Deal even greater damage with the selected weapon. |
| Weapon Proficiency | You gain proficiency with a weapon group or exotic weapon. |
Wild Surge | |
| Adrenal Overchannel | Use Overchannel to gain attack and damage bonus. |