Psi Soldier

Fighters who have latent psionic ability are sometimes known to explore psionic techniques to enhance their fighting prowess. These warriors unlock the psionic potential in themselves instead, eschewing some of the techniques and adaptability that more mundane fighters choose, and learning to unleash devastating attacks and protect themselves against mental assault.

Table: The Psi Soldier

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st+1+2+0+0Wild Talent, Psionic Weapon, adaptive fighting
2nd+2+3+0+0Bonus Feat, feat expertise, willpower
3rd+3+3+1+1Armor mastery +1, combat focus I
4th+4+4+1+1Bonus Feat
5th+5+4+1+1Combat focus II
6th+6/+1+5+2+2Bonus Feat, telekinetic draw
7th+7/+2+5+2+2Armor mastery +2
8th+8/+3+6+2+2Bonus Feat, willpower
9th+9/+4+6+3+3Combat focus III
10th+10/+5+7+3+3Bonus Feat
11th+11/+6/+1+7+3+3Armor mastery +3 (1/2 touch AC)
12th+12/+7/+2+8+4+4Bonus Feat, double imbue
13th+13/+8/+3+8+4+4Combat focus IV
14th+14/+9/+4+9+4+4Bonus Feat, willpower
15th+15/+10/+5+9+5+5Armor mastery +4
16th+16/+12/+6/+1+10+5+5Bonus Feat
17th+17/+12/+7/+2+10+5+5Combat Focus V
18th+18/+13/+8/+3+11+6+6Bonus Feat, superior psionic weapon
19th+19/+14/+9/+4+11+6+6Armor mastery +5 (full touch AC)
20th+20/+15/+10/+5+12+6+6Bonus Feat, willpower

Class Features

A Psi Soldier does not gain the Weapon Training, Situational Awareness, and Weapon Mastery class features.

Bonus Feats

At 1st level, you gain Wild Talent and Psionic Weapon as bonus feats, even if you don’t meet the prerequisites.

When gaining a Fighter bonus feat at 1st level, you can select from any Combat feat, Psionic feat, or Style feat. You must meet the prerequisites of the chosen feat.

Willpower

At 2nd level and every 6 levels thereafter, you gain a stacking +1 bonus to Will saves as long as you maintain psionic focus.

Telekinetic Draw

At 6th level, you gain Quick Draw as a bonus feat.

In addition, you can expend your psionic focus to telekinetically draw your weapon from within 30 feet, delivering it directly to your hand. You must have line of sight to the weapon, and it must be unattended.

Double Imbue

Once you reach 12th level, you gain the ability to trigger two effects that require expending psionic focus on a single attack by expending only one psionic focus. This ability cannot be used to trigger the same effect twice on the same attack.

Superior Psionic Weapon

At 18th level, whenever you trigger your Psionic Weapon feat, it deals an additional 2d6 damage, which stacks with any other feats or abilities that increase the damage it deals.

In addition, if you make a full attack with your weapon, it deals Psionic Weapon damage with each successful hit before losing its charge.