Eldritch Champion

An eldritch champion forgoes the traditional spellcasting and smite abilities of the standard paladin in exchange for the use of powerful eldritch invocations.

Table: The Eldritch Champion

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialInvocations
KnownMax Level
1st+1+2+0+2Aura, detect evil, eldritch blade (+1)
2nd+2+3+0+3Divine grace, lay on hands
3rd+3+3+1+3Aura of courage, divine health, mystic arcanum
4th+4+4+1+4Invocations11st
5th+5+4+1+4Eldritch blade (+2), special mount11st
6th+6/+1+5+2+5Mystic arcanum21st
7th+7/+2+5+2+5Bonus feat21st
8th+8/+3+6+2+6Aura of resolve32nd
9th+9/+4+6+3+6Mystic arcanum32nd
10th+10/+5+7+3+7Eldritch blade (+3)42nd
11th+11/+6/+1+7+3+7Bonus feat42nd
12th+12/+7/+2+8+4+8Mystic arcanum53rd
13th+13/+8/+3+8+4+8Aura of justice53rd
14th+14/+9/+4+9+4+9Aura of the zealous63rd
15th+15/+10/+5+9+5+9Bonus feat, eldritch blade (+4), mystic arcanum63rd
16th+16/+12/+6/+1+10+5+1074th
17th+17/+12/+7/+2+10+5+10Greater aura74th
18th+18/+13/+8/+3+11+6+11Mystic arcanum84th
19th+19/+14/+9/+4+11+6+11Bonus feat84th
20th+20/+15/+10/+5+12+6+12Eldritch blade (+5), eldritch champion94th
Hit Die: d10
Class Skills (2 + Int modifier per level): Arcane Lore, Handle Animal, Heal, Insight, Persuasion, Profession, and Theology.

Class Features

An Eldritch Champion does not gain the Zeal, Smite Evil, Mercy, Spellcasting, Channel Divinity, and Zealous Sacrifice class features.

Class Skills

An eldritch champion adds Arcane Lore to his list of class skills.

Invocations

An eldritch champion casts invocations which are drawn from the warlock invocation list. You learn the eldritch blade invocation at 1st level as a bonus invocation known. The enhancement bonus you gain with this invocation is shown on Table: The Eldritch Champion, and you gain this bonus whether or not you know eldritch blast.

At 4th level, you gain one 1st-level warlock invocation of your choice. When you gain certain eldritch champion levels, you gain additional invocations of your choice and can select higher level invocations, as shown on the table.

To learn or cast an invocation, you must have a Charisma score equal to at least 10 + the invocation level. The Difficulty Class for a saving throw against your eldritch champion invocations is 10 + the invocation level + your Charisma modifier.

Upon reaching 9th level, and at every odd-numbered eldritch champion level after that (11th, 13th, and so on), you can choose to learn a new invocation in place of one you already know. In effect, you “lose” the old invocation in exchange for the new one. The new invocation’s level must be no more than one level higher than that of the invocation being exchanged, and it must be at least one level lower than the highest-level eldritch champion invocation you can cast. You may swap only a single invocation at any given level, and must choose whether or not to swap the invocation at the same time that you gain new invocations known for the level.

Mystic Arcanum

At 3rd level and every 3 levels thereafter, you unlock an esoteric ability called a mystic arcanum. These abilities may be used at will, unless specified otherwise. These are selected from the list of warlock mystic arcanum.

List of Warlock Mystic Arcanum