You gain unnatural mutations as a result of your heritage.
Prerequisites
Character level 1st.
Benefit
One of your ancestors was an aberration or dabbled in twisted magics, tainting the bloodline. This taint manifests in the form of mutations. You immediately gain 2 Mutation Points.
Additionally, roll 1d100 and compare the result to Table: Drawbacks. You immediately gain that drawback and the indicated number of Mutation Points.
You may spend the Mutation Points to gain beneficial mutations of your choice. You may add these points to any existing MPs you possess in order to gain a more powerful mutation, but you must spend at least 1 of these points to gain a new mutation immediately when this feat is acquired.
Special
This feat may only be taken at 1st level.
Unlike other Heritage feats, Aberrant Bloodline does not grant you access to an ancestral bloodline. Aberrations corrupt and twist those who bear their heritage, but they rarely, if ever, pass on their own traits to their offspring.