Fighters who have latent psionic ability are sometimes known to explore psionic techniques to enhance their fighting prowess. These warriors unlock the psionic potential in themselves instead, eschewing some of the techniques and adaptability that more mundane fighters choose, and learning to unleash devastating attacks and protect themselves against mental assault.
| Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Wild Talent, Psionic Weapon, adaptive fighting |
| 2nd | +2 | +3 | +0 | +0 | Bonus Feat, feat expertise, willpower |
| 3rd | +3 | +3 | +1 | +1 | Armor mastery +1, combat focus I |
| 4th | +4 | +4 | +1 | +1 | Bonus Feat |
| 5th | +5 | +4 | +1 | +1 | Combat focus II |
| 6th | +6/+1 | +5 | +2 | +2 | Bonus Feat, telekinetic draw |
| 7th | +7/+2 | +5 | +2 | +2 | Armor mastery +2 |
| 8th | +8/+3 | +6 | +2 | +2 | Bonus Feat, willpower |
| 9th | +9/+4 | +6 | +3 | +3 | Combat focus III |
| 10th | +10/+5 | +7 | +3 | +3 | Bonus Feat |
| 11th | +11/+6/+1 | +7 | +3 | +3 | Armor mastery +3 (1/2 touch AC) |
| 12th | +12/+7/+2 | +8 | +4 | +4 | Bonus Feat, double imbue |
| 13th | +13/+8/+3 | +8 | +4 | +4 | Combat focus IV |
| 14th | +14/+9/+4 | +9 | +4 | +4 | Bonus Feat, willpower |
| 15th | +15/+10/+5 | +9 | +5 | +5 | Armor mastery +4 |
| 16th | +16/+12/+6/+1 | +10 | +5 | +5 | Bonus Feat |
| 17th | +17/+12/+7/+2 | +10 | +5 | +5 | Combat Focus V |
| 18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Feat, superior psionic weapon |
| 19th | +19/+14/+9/+4 | +11 | +6 | +6 | Armor mastery +5 (full touch AC) |
| 20th | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Feat, willpower |
Class Features
A Psi Soldier does not gain the Weapon Training, Situational Awareness, and Weapon Mastery class features.
Bonus Feats
At 1st level, you gain Wild Talent and Psionic Weapon as bonus feats, even if you don’t meet the prerequisites.
When gaining a Fighter bonus feat at 1st level, you can select from any Combat feat, Psionic feat, or Style feat. You must meet the prerequisites of the chosen feat.
Willpower
At 2nd level and every 6 levels thereafter, you gain a stacking +1 bonus to Will saves as long as you maintain psionic focus.
Telekinetic Draw
At 6th level, you gain Quick Draw as a bonus feat.
In addition, you can expend your psionic focus to telekinetically draw your weapon from within 30 feet, delivering it directly to your hand. You must have line of sight to the weapon, and it must be unattended.
Double Imbue
Once you reach 12th level, you gain the ability to trigger two effects that require expending psionic focus on a single attack by expending only one psionic focus. This ability cannot be used to trigger the same effect twice on the same attack.
Superior Psionic Weapon
At 18th level, whenever you trigger your Psionic Weapon feat, it deals an additional 2d6 damage, which stacks with any other feats or abilities that increase the damage it deals.
In addition, if you make a full attack with your weapon, it deals Psionic Weapon damage with each successful hit before losing its charge.