Minimum Level: 2nd
Alter Blade
The soulknife gains the ability to shape her mind blade into different weapon forms. She may change her blade’s form to the light weapon, one-handed weapon, or two-handed weapon forms any time she forms her mind blade rather than as a full-round action.
Additionally, the soulknife may choose to form her mind blade into a one-handed weapon and a light weapon instead of two light weapons.
Combat Slide
Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she’s already moved in the round, but not if she’s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she may spend an immediate action to take a 5-foot step.
Dazzling Blade
The soulknife may, as a standard action, channel psionic energy into her mind blade, dazzling all creatures within 30 feet. A successful Fortitude save negates this effect. The save DC is 10 + the soulknife’s base attack bonus.
Deceptive Blade
When the soulknife feints in combat, she may also form her mind blade in the same action as the feint. Additionally, Deception is now a class skill for the soulknife. If the soulknife has the Improved Feint feat and the psychic strike class feature, once per round she may also charge her psychic strike when performing a feint and forming her mind blade in the same action. This blade skill may not be used with the mind bolt.
Disrupting Strike
As a full-round action, a soulknife can make one melee attack against each enemy adjacent to her. If she hits, the attack deals no damage, but each enemy hit takes a -5 penalty to all melee and ranged damage rolls until the start of the soulknife’s next turn. This blade skill may not be used with the mind bolt.
Dual Imbue
When utilizing multiple mind blades, the soulknife may charge both blades with her psychic strike ability at the same time (including when expending her focus to charge her psychic strike). However, her psychic strike damage is reduced by 1d8 when using this option. Damage remains normal when each weapon is charged separately.
Dueling Blade
When a soulknife is fighting defensively or using the Combat Expertise feat with a mind blade, and an opponent misses her in melee, she may expend her psionic focus to make an attack of opportunity against that opponent with her mind blade. The soulknife ignores the penalty to attack rolls from fighting defensively for this attack.
Emulate Melee Weapon
The soulknife can form her mind blade to replicate any single melee weapon, chosen at the time she takes this blade skill. The soulknife is proficient with her mind blade in this form and it functions in all ways as the chosen weapon. This blade skill may be taken multiple times; each time, it allows the soulknife to form her mind blade to replicate a different melee weapon. This blade skill may not be used with the mind bolt.
Enhanced Range
The soulknife’s range increment when throwing her mind blade in any form doubles.
Focused Offense
As long as the soulknife maintains psionic focus, she adds her Wisdom modifier to her attack and damage rolls instead of her Strength modifier.
Full Enhancement
When forming her mind blade into multiple items, the soulknife suffers no reduction in enhancement bonus.
Furious Charge
A soulknife with this ability deals an additional 2 points of damage on every attack made at the end of a charge.
Mark of the Challenger
The soulknife charges her mind blade with the ability to cause an enemy to focus on her. As a standard action, the soulknife makes a melee attack against a creature. If the attack is successful, the target takes a -2 penalty to attacks made against targets other than the soulknife until the end of its next turn.
Mind Blade Finesse
The benefits of the Weapon Finesse feat apply to the mind blade even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).
Mind Daggers
The soulknife may form one or a pair of mind daggers in place of her normal forms. Mind daggers have a range increment of 30 ft when thrown, deal 1d4 points of damage (type assigned in the same manner as other forms) and have a critical range of 19-20/x2.
She may switch between mind daggers and her chosen blade form at will as a free action, including in the middle of full attacks, and it can be done more than once per round (this is an exception to the full-round action normally required to shape a mind blade). She cannot switch between the daggers and the two-handed mind blade form unless only forming a single dagger.
Mind daggers have the same enhancement configuration as the soulknife’s current mind blade configuration.
Rending Blades
Hooks extend from the soulknife’s mind blade, dealing an additional 1d6 bleed damage on a critical hit, and giving a psionic bonus on Athletics checks made while climbing equal to the enhancement bonus of the mind blade.
Telekinetic Athleticism
The psionic energies of the soulknife’s mind permeate her body, greatly enhancing her athletic prowess. She gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus and may expend her charged psychic strike to fuel the secondary abilities of these feats instead of using her psionic focus.
Two-Handed Throw
The soulknife gains the ability to throw her mind blade if it is in two-handed form, with a range increment of 10 ft.
Wing Clip
As a standard action, the soulknife may make a single melee attack against a single creature. If she hits, instead of dealing damage, the vibrations in her mind blade damages the creature’s ability to move, rendering it immobilized for a number of rounds equal to the soulknife’s Strength modifier (minimum 1). A successful Fortitude save negates the effect. The DC of this save is 10 + the soulknife’s base attack bonus.
Minimum Level: 4th
Caltrop Spray
The soulknife is capable of shattering and scattering her mind blade into dozens of tiny pieces to lay down caltrops over an area as a standard action. The soulknife must be wielding her mind blade to use this blade skill, and she destroys it to create this effect (she can re-manifest it as normal). For each die of psychic strike damage she has (minimum of 1), the soulknife lays down a 5-foot area of caltrops within 30 feet of her.
Unlike normal caltrops, these psychically-created traps harbor the soulknife’s will within them and gain a bonus on their attack rolls equal to her Wisdom modifier. In addition, they can tell friend from foe, and never attack or damage the soulknife’s allies.
These caltrops count as magic weapons for the purposes of overcoming damage reduction, and exist for a number of rounds equal to the soulknife’s class level.
Fluid Form
The soulknife may expend her charged psychic strike as a swift action, but deal no psychic strike damage, to make a minor modification to her mind blade.
She may remove up to one weapon special ability (if any) from her mind blade’s configuration, and add the ability’s value to the mind blade’s enhancement bonus. She may also add up to one weapon special ability to her mind blade’s configuration, and subtract the ability’s value from the mind blade’s enhancement bonus.
Once she had made either or both of these changes, the mind blade suffers a -1 penalty to its enhancement bonus; this penalty is cumulative with each time this blade skill is used, and lasts until the soulknife takes a Long Rest or spends 8 hours in concentration to reconfigure her mind blade.
This blade skill may not be used if this would reduce the mind blade’s enhancement bonus below +1, or if the final enhancement bonus would be above the soulknife’s maximum.
Fluid Form, Improved
When the soulknife uses the Fluid Form blade skill, she may change all of her mind blade’s weapon special abilities simultaneously. The mind blade still suffers a cumulative -1 penalty to its enhancement bonus when the Fluid Form blade skill is used. A soulknife must have the Fluid Form blade skill to choose this blade skill.
Focused Defense
When fighting defensively, using Combat Expertise, or taking the total defense action, the soulknife adds her Wisdom modifier as a dodge bonus to her AC so long as she maintains psionic focus.
Ghost Step
The soulknife has learned a potent trick called the ghost step—a teleportation-based principle that allows the soulknife to slip between nearby places at great speed. As a move action, the soulknife can expend her psionic focus to teleport to any location she can see within close range (25 feet + 5 feet per 2 soulknife levels). She can carry no more than 50 lbs. of additional gear, and cannot bring creatures other than her psicrystal (if she has one) with her.
The use of this ability ends the soulknife’s turn.
At 10th level, the this ability can be used to teleport up to medium range (100 feet + 10 feet per soulknife level), and she may teleport as a swift action instead of a move action.
This is a teleportation effect.
This blade skill meets the prerequisites for and functions with Dimensional Agility and feats that require it as a prerequisite.
Powerful Strikes
The soulknife’s psychic strike deals an additional 1d8 damage.
Psicrystal Bond
The soulknife gains the Psicrystal Affinity feat as a bonus feat, and she may use her soulknife level in place of her manifester level to determine the effectiveness of her psicrystal or to meet requirements or prerequisites for abilities, feats, powers, or item usage (but not for specialist or prestige classes) related to her psicrystal.
In addition the soulknife can take any feat that requires Psicrystal Affinity as a blade skill, so long as she meets the feat prerequistes.
Psionic Training
The soulknife gain a psionic feat as a bonus feat when she selects this blade skill. She must meet all prerequisites of the psionic feat selected. She may not select the feat Expanded Blade Skills with this blade skill nor use the Expanded Blade Skills feat to select this blade skill. This blade skill may be selected multiple times.
Psychokinetic Blast
The soulknife may cause her psychic strike to explode out from her target into a sudden burst of psychokinetic energy. When making an attack, the soulknife expends her charged psychic strike to deal her psychic strike damage to her target as well as all adjacent creatures to the target (excluding the soulknife).
Telekinetic Edge
The soulknife’s mind blade can be honed to such a sharp edge that it can pass through a foe’s defenses and strike at the softer and more vital bits inside. While psionically focused, the soulknife may expend her charged psychic strike as a free action to ignore a target’s damage reduction or an object’s hardness until her next turn instead of inflicting psychic strike damage.
Vampiric Blade
The soulknife with knowledge of this art has learned that staying power is sometimes more important than a faster kill. Armed with this skill, the psychic strike of the soulknife’s mind blade is capable of being a life-draining conduit to restore the vital energy of the wielder. When the soulknife expends her charged psychic strike ability on an attack against a living, corporeal creature she may choose to inflict only 1/2 her psychic strike damage and heal an equal number of hit points.
Minimum Level: 6th
Additional Configuration
The soulknife gains the ability to have a separate configuration for her mind blade’s enhancement bonus and special abilities. When she forms her mind blade, the soulknife may choose either configuration.
Creating this extra configuration functions just as reassigning the enhancement of her mind blade, typically 8 hours of concentration, and when the soulknife reassigns her mind blade configuration, she must reassign each configuration separately, taking the normal 8 hours of concentration per configuration.
Additionally, the soulknife may configure the off-hand light weapon form of her mind blade separately from the main hand configuration, if she chooses to form two mind blades and spends the normal 8 hours of concentration. The off-hand mind blade in both configurations can be separately configured in this way. If a soulknife with a separate off-hand configuration forms a one-handed or two-handed mind blade, it always uses the current configuration set for the main hand, never the off-hand configuration.
Blade Rush
The soulknife rushes forward with a dash of incredible speed. As a swift action, the soulknife may expend her psionic focus and move up to her speed without provoking attacks of opportunity.
Fire Blade
When the soulknife makes an attack with her mind blade, she can choose to have it deal fire damage instead of its normal damage. In addition, the soulknife can expend her psionic focus when she hits with an attack to deal an additional +1d10 fire damage.
Ice Blade
When the soulknife makes an attack with her mind blade, she can choose to have it deal cold damage instead of its normal damage. In addition, the soulknife can expend her psionic focus when she hits with an attack to reduce the target’s speed by half until the end of the soulknife’s next turn.
Lightning Blade
When the soulknife makes an attack with her mind blade, she can choose to have it deal electricity damage instead of its normal damage. In addition, the soulknife can expend her psionic focus when she hits with an attack to give the target a -2 penalty to attack and damage rolls until the end of her next turn. If the target is wearing metal armor, the penalty increases to -3.
Psychic Platform
The soulknife produces a disk of solid, barely luminous force beneath her feet on which to stand. As an immediate action, the soulknife expends her psionic focus to generate this psychic construct which acts as a 5-foot circle of force that exists for a number of rounds equal to her Wisdom modifier (minimum of 1) or until the soulknife is no longer standing on it.
This platform is either stationary—floating in mid-air or in liquid—or is subject to gravity as normal (the soulknife chooses upon manifesting the platform). The platform has a hardness of 5 and 10 hit points. This platform can be elastic (allowing for the soulknife to be treated as if she had a running start for checks made to jump), slick (to allow for sliding down surfaces such as hills or staircases), and/or ‘sticky’, where the soulknife may stick to it at an otherwise impossible angles (such as upside down or at 90 degree or more angles) at her will.
Many uses of this platform are subject to GM decision (Acrobatics or Athletics checks for balancing or jumping, for example). Actions related to the use of this platform gain a psionic bonus on checks equal to the soulknife’s enhancement bonus on her mind blade.
The soulknife must possess the Telekinetic Athleticism blade skill in order to select this blade skill.
Psychokinetic Grenade
The soulknife may charge her mind blade with explosive psychokinetic energies. As a standard action, the soulknife can throw her mind blade at a target creature. The mind blade must be charged by her psychic strike class feature.
Upon successfully hitting the target, the attack explodes, dealing damage equal to her psychic strike damage plus additional damage equal to her mind blade enhancement bonus × number of damage dice of psychic strike. This explosion affects the target and all creatures within 10-feet.
The soulknife may apply the following blade skills to her psychokinetic grenades: Fire Blade, Ice Blade, Lightning Blade, or Thunder Blade.
The soulknife must possess the Psychokinetic Blast blade skill to select this blade skill.
Thunder Blade
When the soulknife makes an attack with her mind blade, she can choose to have it deal sonic damage instead of its normal damage, although the damage of the attack is halved. In addition, the soulknife can expend her psionic focus when she hits with an attack to stagger the target until the end of her next turn unless the target makes a successful Fortitude save (DC 10 + the soulknife’s base attack bonus).
Twin Strike
When wielding two mind blades, the soulknife gains the benefits of Two-Weapon Fighting, reducing her attack penalties and allowing her to make an off-hand attack with any standard action attack or full attack. In addition, she may utilize this ability when making attacks of opportunity but not for any other special attacks, unless specifically stated otherwise.
Minimum Level: 8th
Absorbing Blade
The soulknife may expend her charged psychic strike to have her mind blade absorb a spell, spell-like ability, power, or psi-like ability that would affect her. Effects that are not subjected to spell resistance or power resistance cannot be absorbed in this fashion. Effects that target an area or multiple targets are only absorbed for the soulknife; other affected targets are still affected normally. The level of the effect cannot exceed the number of damage dice of psychic strike expended. This blade skill may not be used with the mind bolt.
Blade Rush Frenzy
The soulknife can expend her psionic focus as a full-round action to move up to her speed without provoking attacks of opportunity and make a single melee attack against each creature she is adjacent to at any point in her movement. Each attack is made at her highest base attack bonus with a –2 penalty on the attack roll.
The soulknife must possess the Blade Rush blade skill in order to select this blade skill.
Bladewind
The soulknife gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent. As a full attack, when wielding his mind blade, a soulknife can give up her regular attacks and instead fragment her mind blade to make one melee attack at her full base attack bonus against each opponent within reach. Each fragment functions identically to the soulknife’s regular mind blade.
When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell). The mind blade immediately reverts to its previous form after the bladewind attack.
When using bladewind, the soulknife can choose to expend her charged psychic strike if an attack miss to reroll that attack, but none of the bladewind attacks deal any extra damage from psychic strike.
Dispelling Strike
With this blade skill, the soulknife is capable of channeling her psychic strike damage into caustic, anti-psionic energy. As a standard action, the soulknife can expend her psionic focus and her charged psychic strike to make an attack with her mind blade. If it hits, it deals weapon damage as normal, and the soulknife affects the target with a targeted dispel psionics power as a psi-like ability, with a manifester level equal to her class level. The soulknife does not apply the expended psychic strike’s damage to her attack.
Firestorm
When the soulknife expends her psionic focus to damage an enemy via the Fire Blade blade skill, if the damaged target is adjacent to the soulknife at the end of its next turn, the soulknife deals 1d10 additional fire damage to it and each enemy within 10 feet of the damaged target. The soulknife must have the Fire Blade blade skill to choose this blade skill.
Freezing Ice
When the soulknife expends her psionic focus to slow an enemy via the Ice Blade blade skill, if the slowed target is adjacent to the soulknife at the end of its next turn, its speed is reduced to 0 until the end of the soulknife’s next turn. The soulknife must have the Ice Blade blade skill to choose this blade skill.
Furious Charge, Improved
A soulknife with this ability can expend her charged psychic strike while making a charge to make an additional attack with her main hand at the end of a charge action, albeit at a -5 penalty on the attack roll.
If the soulknife is wielding two mind blades and has the Twin Strike blade skill, she may instead make an additional attack with each mind blade, but each of these additional attacks suffers a -5 penalty on the attack roll in addition to the penalties for attacking with two weapons.
The soulknife does not apply the expended psychic strike’s damage to her attacks. The soulknife may only gain the benefit of this blade skill once on any charge.
The soulknife must have the Furious Charge blade skill to choose this blade skill.
Lightning Arc
When the soulknife expends her psionic focus to penalize an enemy via the Lightning Blade blade skill, if the penalized target is adjacent to the soulknife at the end of its next turn, it is dazzled for one round and another enemy within 30 feet of the target takes 3d6 electricity damage. A successful Reflex Save (DC 10 + the soulknife’s base attack bonus) halves the damage taken. The soulknife must have the Lightning Blade blade skill to choose this blade skill.
Reaching Blade
The soulknife may expend her psionic focus to increase her reach with her mind blade by 5 feet until the start of her next turn. Unlike normal reach weapons, a soulknife may also attack adjacent opponents with her mind blade.
Minimum Level: 10th
Cleave Space
By using the potential psychic power that resides within her mind blade, the soulknife may carve through the veil between planes and slip gently through it to another location nearby. The soulknife must be wielding her mind blade to use to use this blade skill.
As a standard action, the soulknife expends her psionic focus and cuts through the world around her, teleporting as if she had manifested the fold space power with a manifester level equal to her soulknife level. Just as with the fold space power, the use of this ability ends her turn.
At 16th level, the soulknife can use this ability as a move action.
This blade skill meets the prerequisites for and functions with Dimensional Agility and feats that require it as a prerequisite.
The soulknife must possess the Ghost Step blade skill in order to select this blade skill.
Deadly Blow
The soulknife’s mind blade critical multiplier increases by 1. A soulknife must be at least 10th level to choose this blade skill.
Gruesome Riposte
The soulknife may expend her psionic focus as an immediate action to attack an enemy who has successfully struck her in melee. This attack is assumed to happen after the successful attack, so she cannot use this ability if the attack would put her below 0 hit points, nor does dropping her enemy below 0 hit points prevent the attack from hitting.
Reaper’s Blade
A soulknife with this ability automatically recharges her psychic strike ability if she reduces an enemy’s hit points to below 0 with a melee attack using her mind blade. If her blade was already charged, her next psychic strike deals 1.5 times the damage rolled.
Trade Blows
When the soulknife uses the total defense action, she may make a melee attack at her normal attack bonus on anyone that makes a melee attack against her, regardless of whether the opponent’s attack hits. This attack is resolved immediately after the opponent’s attack.
The soulknife may make one such attack for each attack made against her. If multiple opponents attack the soulknife, each attack she makes must be against the enemy that triggered it.
All such attacks are made with a -4 penalty on the attack roll and are an exception to the rule that you cannot attack during the total defense action.
Minimum Level: 12th
Exploding Critical
When a soulknife confirms a critical hit, she can expend her psionic focus to deal her psychic strike damage, even if her mind blade was not charged with psychic strike, and even if she already dealt psychic strike on the attack.
Improved Enhancement
The soulknife’s enhancement bonus on her mind blade increases by 1. This increase may be used to increase the actual enhancement bonus of the mind blade (to a maximum of +5) or be spent on weapon special abilities, as normal.
Knife to the Soul
When a soulknife with knife to the soul executes a psychic strike, she can choose to substitute Intelligence, Wisdom, or Charisma damage (her choice) for extra dice of damage. For each die of extra damage she gives up, she deals 1 point of damage to the ability score she chooses. A soulknife can combine extra dice of damage and ability damage in any combination, so long as no more than half of the soulknife’s extra dice of damage are converted to ability damage. Knife to the soul may only be used once per round.
The soulknife decides which ability score her psychic strike damages and the division of ability damage and extra dice of damage when she imbues her mind blade with the psychic strike energy.
Knife to the soul cannot be used on creatures immune to mind-affecting abilities.
Minimum Level: 14th
Reflective Blade
A soulknife may expend her charged psychic strike as an immediate action to reflect a spell or power that would strike her back at the caster. The spell or power must be a touch attack spell or power, either ranged or melee, and the level of the spell or power reflected cannot exceed the number of dice of damage expended by psychic strike. The soulknife makes a ranged touch attack to determine if the spell successfully strikes the target.
The soulknife must have the Absorbing Blade blade skill to select this blade skill.
Minimum Level: 16th
Bladestorm
As a full attack, when wielding her mind blade, the soulknife can give up her regular attacks and instead throw one mind blade at her full attack bonus at all opponents within 30 feet, ignoring the normal range increments for throwing a mind blade. Regardless of the number of attacks she makes, she only provokes attacks of opportunity as though she made a single ranged attack.
The soulknife must possess the Bladewind blade skill to take this ability, this ability may not be used if the mind blade is in a two-handed weapon form.
Devastating Blade
Improving on the principles of the Knife to the Soul blade skill, the soulknife has learned to refine this art into a truly destructive ability. When using the Knife to the Soul blade skill, the soulknife can damage any ability score instead of just mental ability scores, and deals 2 points of ability damage per psychic strike die instead of 1. The soulknife must possess the Knife to the Soul blade skill to select this blade skill.