Path of the Crafter

A vizier who chooses the path of the crafter has an innate understanding which provides the ability to influence the flow of energy through inanimate objects. A vizier who follows the path of the crafter gains the following abilities.

Item Identification (Sp)

Due to his connection with magic items, a 1st-level crafter is able to use Arcane Lore to identify items as though using detect magic. This effect only applies to identifying magic items and grants the crafter no other benefits of the detect magic spell.

Arcane Crafter (Ex)

As he grows in cunning and experience, his gifts allow him to use his akasha to bind raw magical essence into inanimate objects, turning them into potent arcane tools. Starting at 1st level, the vizier gains a bonus equal to 1/2 his class level on all skill checks made as part of the crafting process.

In addition, he can bypass the normal restrictions for spell prerequisites on spell trigger and spell completion items by adding 4 + spell level to the crafting DC for each missing spell prerequisite.

Finally, any time an ally within 30 feet of the crafter activates a magic item to cast a spell, they may treat the caster level of the spell as 1 higher than normal or increase the DC of the activated spell by +1.

Transfer the Essence (Su)

The crafter’s experience controlling the flow of magical essence between himself and the items he creates leads to a potent insight into the very nature of magical energy. A crafter can spend one hour of uninterrupted concentration to transfer magical enhancements between similar items, exchanging the magical enhancements and abilities of two like items; weapons to weapons, armor to armor, shields to shields, etc. The crafter must completely exchange the properties of both weapons when using the ability in this way.

For example, a crafter could take a +1 halberd and a +3 flaming longsword and swap the magical essences between them, resulting in a +3 flaming halberd and a +1 longsword. Both items must be legal targets for all abilities swapped this way.

Additionally, the crafter can use this ability to transfer charges between wands or staves whose highest level spells are the same; for example, the crafter could transfer charges from a wand of cure light wounds to recharge a wand of shield. When using transfer the essence in this fashion, the vizier may choose to transfer any number of charges currently held in one target to the other.

Neither use of this ability works when attempted on cursed or intelligent items, or on artifacts.

At 5th level, the vizier gains Craft Wondrous Item as a bonus feat.

At 9th level, he gains Forge Ring as a bonus feat.

At 13th level, he gains Craft Staff as a bonus feat.

At 17th level, the vizier reduces the cost to create wondrous items, rings, and staves by 25%.