Elocater

Elocaters are renowned for their ability to make effective use of space and motion to pull off difficult or otherwise-impossible tactics in combat. They excel at closing in with less agile enemies, striking, and departing quickly to cover in any direction imaginable. Elocaters learn to manipulate the effects of gravity to reorient its effect for their own personal use, and often will use walls, ceilings, and other obstacles to maximum effect.

Psychic warriors tend to be the most common character class drawn to the elocater, as the freedom and maneuverability it gives on the battlefield is a prized ability, while nomads find the freedom of movement to be a powerful attraction. Some wilders and psions of other disciplines also find use out of the elocater class, although more rarely than psychic warriors or nomads.

Entry Requirements

Base Attack Bonus: +3.
Feats: Dodge, Mobility.
Skills: Acrobatics 4 ranks, Psi Lore 4 ranks.
Psionics: Able to manifest 1st-level powers.

Table: The Elocater

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialManifesting
1st+0+0+1+1Dimensional talent, scorn earth
2nd+1+0+1+1Dimension hop, spatial awareness +2+1 level of existing class
3rd+2+1+2+2Dimension step+1 level of existing class
4th+3+1+2+2Flanker, Spring Attack
5th+3+1+3+3Spatial awareness +4+1 level of existing class
6th+4+2+3+3Dimension swap, transporter+1 level of existing class
7th+5+2+4+4Capricious step
8th+6+2+4+4Spatial awareness +6+1 level of existing class
9th+6+3+5+5Dimension spring attack+1 level of existing class
10th+7+3+5+5Accelerated action+1 level of existing class
Hit Die: d8
Class Skills (6 + Int modifier per level): Acrobatics, Athletics, Engineering, Insight, Perception, Profession, Psi Lore, and Stealth.

Class Features

Weapon and Armor Proficiency

An Elocater is proficient with Basic weapons plus any one other weapon group of your choice. They are proficient with light armor but not with shields.

If not using weapon groups, an Elocater is proficient with simple and martial weapons.

Manifesting

At every level indicated on the table, you progress a psionic manifesting class you belonged to before you added the prestige class. If you had more than one manifesting class before you became an elocater, you must decide to which class you add the new level of progression.

Dimensional Talent

You possess the innate ability to bend the shape of reality around you, allowing you to relocate creatures almost at will. As psi-like abilities, your dimensional talents are fully augmented to the maximum allowed by their manifester level.

You can use your dimensional talent powers a number of times per day equal to your elocater level. Each dimensional talent ability is described in a separate entry below. These abilities are: dimension skip, dimension step, dimension swap, transporter, dimension spring attack, and accelerated action.

Scorn Earth

At 1st level, an elocater’s feet lift from the ground. From now on, you can float a foot above the ground, but still move and act as if you were standing on solid ground. As long as you remain within 1 foot of a sufficiently stable solid or liquid surface, you can change your personal gravity with a thought (a free action). As a result, you may move on walls, ceilings, etc. as if they were level floors, including being able to run, jump, and take 5′ steps.

At distances greater than 1 foot from any sufficiently stable surface, your speed diminishes to 10 feet per round, but you can move in any direction (including straight up or down). Melee and ranged attacks suffer increasing penalties as if you were the subject of the defy gravity power.

Scorn earth is constantly active, even when unconscious, unless you deliberately suppress it (a free action), are heavily encumbered, or are slain. This means that as long as this ability is active, you cannot fall unless you choose to do so.

If you are carrying a medium load or wearing heavy or medium armor while using scorn earth, your speed is reduced to 10 feet per round.

Dimension Skip

At 2nd level, you can instantly teleport to a new location as if using the portal skip power by spending one daily use of your dimensional talent. Your manifester level for this effect is equal to your elocater class level.

Spatial Awareness

Beginning at 2nd level, your hyper awareness of spatial relations lets you use the battlefield to your advantage. When you attack with a bonus from higher ground or flank an enemy with an ally, the first attack you make against that enemy each round gains a +2 insight bonus to your attack roll and weapon damage roll.

At 5th level the insight bonus increases to +4, and at 8th level the insight bonus increases to +6.

Furthermore, due to your ability to reorient yourself, enemies no longer gain a bonus when attacking you from higher ground.

Dimension Step

At 3rd level or higher, you can slip psionically between spaces as if using the fold space power by spending one daily use of your dimensional talent. You cannot bring any other creatures with you. Your manifester level for this effect is equal to your elocater class level.

Flanker

An elocater of 4th level or higher can flank enemies from seemingly impossible angles. You can designate any square adjacent to you as the square from which flanking with an ally is determined (including the square where you stand, as normal). You can designate the square at any time during her turn. The designated square remains your effective square for flanking until you are no longer adjacent to it or until you chooses a different square. You can even choose a square that is impassable or occupied.

Spring Attack

At 4th level, you gain Spring Attack as a bonus feat.

Dimension Swap

At 6th level, you can spend one daily use of your dimensional talent to swap locations with one willing creature of up to Large size as per the dimension swap power, except that the range is Medium rather than Close. The movement is instantaneous and does not provoke attacks of opportunity.

Transporter

At 6th level, you learn both psychoport and planar travel. These powers are in addition to any powers you normally learn by advancing a level.

You treat these powers as if they were 3rd-level powers on your class list. This means, among other things, that manifesting these powers costs 5 power points. (If you do not have a high enough manifester level to manifest 3rd-level powers you cannot manifest these powers until you have attained the required manifester level.)

You may manifest either of these powers without paying the power point cost by spending two daily uses of your dimensional talent. You cannot augment these powers when manifested in this way.

Capricious Step

At 7th level, you can take an extra 5-foot step in any round when you don’t perform any other movement (except for the first 5-foot step). Like the first, the second 5-foot step does not provoke attacks of opportunity. You can take the extra 5-foot step immediately after taking the first or wait until the end of your other actions for the round. In all other ways, the rules for taking a 5-foot step apply.

Dimension Spring Attack

At 9th level or higher, you can use your dimensional talent ability in conjunction with your Spring Attack feat. This ability can only be used against opponents within 60 feet to which you have line of sight. You can spend a daily use of dimensional talent as a move action to teleport up to the target, use a standard action as normal when using Spring Attack, and then teleport to return to your starting point. When you use this ability, the total distance you can travel before and after the attack is not limited by your speed.

Accelerated Action

When you attain 10th level, you can accelerate yourself and thereby take more actions than normal. By spending two daily uses of your dimensional talent, you may take one additional standard or move action once per round. This effect is not cumulative with similar effects that provide additional actions, such as schism or a haste spell—you can’t take an accelerated action if affected by these or similar effects.