Hexcraft feats are powered by a character’s ability to cast hexes or are otherwise directly tied to that ability. Each feat typically gives an additional way to use hexes or modifies the way one or more hexes work.
Hexcraft Feats | Benefit |
|---|---|
General | |
| Accursed Hex | You can make a second attempt at failed hexes. |
| Malicious Eye | Your evil eye hex is more powerful. |
| Split Hex | You can split the effect of one of your targeted hexes, affecting another creature you can see. |
| Split Major Hex | You can split the effect of one of your targeted major hexes. |
Ability Focus (bonus to DCs, level checks, etc.) | |
| Amplified Hex | Expend spell to amplify a hex's effects. |
| Malefic Essence | Add invested essence to hex duration. |
| Potent Hexcraft | You improve the save DC of Your hexes. |
Class Features (Extra Options or Uses) | |
| Additional Hex | You have learned the secrets of a new hex. |
| Spell Hex | You can transform a 1st-level spell into a hex. |
Unarmed Combat | |
| Hex Strike | Chanting and cursing, you put a hex on your enemy as part of your unarmed strike. |