Imbuement of the Phantom Weapon

[Psionic]

You have learned how to suspend a destructive psychic field on weapons other than your mind blade.

Prerequisites

Ability to generate a mind blade, psychic strike +1d8.

Benefit

You may imbue any weapon you wield with destructive psychic energy as if it were your mind blade, imbuing it with a psychic strike. You may maintain a number of imbued weapons equal to the number of psychic strike dice you possess. If an imbued weapon ever leaves your possession (being thrown, dropped, taken, lost, etc.), then the weapon loses its psychic strike at the start of your next turn. Any imbued weapon loses its held psychic strike when you sleep or if you are knocked unconscious or slain.