Air

Granted Powers

Air Domain Spells

Granted Power

Once per day per cleric level, you can strike a target within 30 feet with an electric jolt as a ranged touch attack. This attack deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. This is a supernatural ability.

Air Domain Spells

  1. Obscuring Mist: Fog surrounds you.
  2. Wind Wall: Deflects arrows, smaller creatures, and gases.
  3. Gaseous Form: Subject becomes insubstantial and can fly slowly.
  4. Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
  5. Control Winds: Change wind direction and speed.
  6. Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
  7. Control Weather: Changes weather in local area.
  8. Whirlwind: Cyclone deals damage and can pick up creatures.
  9. Elemental Swarm*: Summons multiple elementals.

*Cast as an air spell only.

Channel Divinity Option

Rebuke Air Creatures

You may rebuke creatures with the air subtype. This functions as rebuke undead but affects only creatures with the air subtype. You may choose this ability regardless of if you channel positive or negative energy.